We propose a simple and energy efficient distributed Change Detection scheme for sensor networks based on Page's parametric CUSUM algorithm. The sensor observations are IID over time and across the sensors conditioned on the change variable. Each sensor run CUSUM and transmits only when the CUSUM is above some threshold. The transmissions from the sensors are fused at the physical layer. The channel is modeled as a Multiple Access Channel (MAC) corrupted with IID noise. The fusion center which is the global decision maker, performs another CUSUM to detect the change. We provide the analysis and simulation results for our scheme and compare the performance with an existing scheme which ensures energy efficiency via optimal power selection.
We propose an energy efficient distributed cooperative Change Detection scheme called DualCUSUM based on Page's CUSUM algorithm. In the algorithm, each sensor runs a CUSUM and transmits only when the CUSUM is above some threshold. The transmissions from the sensors are fused at the physical layer. The channel is modeled as a Multiple Access Channel (MAC) corrupted with noise. The fusion center performs another CUSUM to detect the change. The algorithm performs better than several existing schemes when energy is at a premium. We generalize the algorithm to also include nonparametric CUSUM and provide a unified analysis. Our results show that while the false alarm probability is smaller for observation distribution with a lighter tail, the detection delay is asymptotically the same for any distribution. Consequently, we provide a new viewpoint on why parametric CUSUM performs better than nonparametric CUSUM. In the process, we also develop new results on a reflected random walk which can be of independent interest.
In this paper we focus on a class of polling systems encountered while modeling the ferry based wireless local area network (FWLAN). A moving ferry, while walking in a predetermined cyclic path, communicates with the static nodes (or users) of the network via a wireless link. The ferry is assumed to stop and communicate with a node that has a packet to send or to receive, when it is closest to that node. The location distribution of the node to which or from which a packet arrives is assumed to have a support of positive Lebesgue measure. These features imply that polling models with finite number of queues cannot be used to model the system. We study in this paper the continuous polling systems with service disciplines that model the use of the FWLAN (and that are more complex than the classical exhaustive or gated services). Our approach is based on discretization of the continuous polling model. We propose a special way of discretizing the continuous system such that: 1) the known Pseudo conservation laws can be applied to obtain the stationary expected workload of the discrete systems; 2) the limit, of these 'discretized' expected workloads, equals the stationary expected workload of the continuous system. Our results rely heavily on fixed point analysis of infinite dimensional operators.
We consider vector fixed point (FP) equations in large dimensional spaces involving random variables, and study their realization-wise solutions. We have an underlying directed random graph, that defines the connections between various components of the FP equations. Existence of an edge between nodes i, j implies the i-th FP equation depends on the j-th component. We consider a special case where any component of the FP equation depends upon an appropriate aggregate of that of the random 'neighbour' components. We obtain finite dimensional limit FP equations (in a much smaller dimensional space), whose solutions approximate the solution of the random FP equations for almost all realizations, in the asymptotic limit (number of components increase). Our techniques are different from the traditional mean-field methods, which deal with stochastic FP equations in the space of distributions to describe the stationary distributions of the systems. In contrast our focus is on realization-wise FP solutions. We apply the results to study systemic risk in a large financial heterogeneous network with many small institutions and one big institution, and demonstrate some interesting phenomenon. 1 Note that i Wj,i + W j,b = 1 for all j.
Bio-inspired paradigms are proving to be useful in analysing propagation and dissemination of information in networks. In this paper we explore the use of multi-type branching processes to analyse viral properties of content in a social network, with and without competition from other sources. We derive and compute various virality measures, e.g., probability of virality, expected number of shares, or the rate of growth of expected number of shares etc. They allow one to predict the emergence of global macro properties (e.g., viral spread of a post in the entire network) from the laws and parameters that determine local interactions. The local interactions, greatly depend upon the structure of the timelines holding the content and the number of friends (i.e., connections) of users of the network. We then formulate a non-cooperative game problem and study the Nash equilibria as a function of the parameters. The branching processes modelling the social network under competition turn out to be decomposable, multi-type and continuous time variants. For such processes types belonging to different sub-classes evolve at different rates and have different probabilities of extinction etc. We compute content provider wise extinction probability, rate of growth etc. We also conjecture the content-provider wise growth rate of expected shares.
Many systems require frequent and regular updates of a certain information. These updates have to be transferred regularly from the source to the destination. We consider scenarios in which an old packet becomes completely obsolete, in the presence of a new packet. In this context, if a new packet arrives at the source while it is transferring a packet, one needs to decide the packet to be dropped. New packet has recent information, but might require more time to transfer. Thus it is not clear as to which packet to be discarded, and this is the main focus of the paper. Recently introduced performance metrics, called average age of information (AAoI) and peak age of information (PAoI) of the information available at the destination, are the relevant performance measures. These type of systems do not require storage buffers, of size more than one, at the source queue. We consider single source / multiple sources regularly updating information to a single destination possibly over wireless channels to derive optimal drop policies that optimize the AAoI. We showed that the state independent (static) policies like dropping always the old packets or dropping always the new packets is optimal in many scenarios, among an appropriate set of stationary Markov policies. We consider relevant games when multiple sources compete. In many scenarios, the non-cooperative solution 'almost' minimizes the social objective, the sum of AAoIs of all the sources.
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