This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under active research. The work reviewed in this survey stems from the following three research communities: computer graphics, computer vision and photogrammetry and remote sensing. Our goal is to provide a survey that will help researchers to better position their own work in the context of existing solutions, and to help newcomers and practitioners in computer graphics to quickly gain an overview of this vast field. Further, we would like to bring the mentioned research communities to even more interdisciplinary work, since the reconstruction problem itself is by far not solved.
constant inner o set empty: unstable lled: unstable optimized inner o set empty: stable lled: unstable optimized inner & outer o set empty: stable lled: stable original model © http://www.modelplusmodel.com Figure 1: We introduce a method for reduced-order shape optimization of 2-manifolds that uses offset surfaces to deform the shape. Left: a bottle model is generated using offset surfaces with constant offsets. The resulting object is unable to stand. Center: the offsets are optimized such that the bottle can stand if empty, however, if filled it is unstable. Right: the model is optimized to stand both empty and filled. In order to account for that, offset surfaces are added inside and outside of the original shape. AbstractGiven the 2-manifold surface of a 3d object, we propose a novel method for the computation of an offset surface with varying thickness such that the solid volume between the surface and its offset satisfies a set of prescribed constraints and at the same time minimizes a given objective functional. Since the constraints as well as the objective functional can easily be adjusted to specific application requirements, our method provides a flexible and powerful tool for shape optimization. We use manifold harmonics to derive a reduced-order formulation of the optimization problem, which guarantees a smooth offset surface and speeds up the computation independently from the input mesh resolution without affecting the quality of the result. The constrained optimization problem can be solved in a numerically robust manner with commodity solvers. Furthermore, the method allows simultaneously optimizing an inner and an outer offset in order to increase the degrees of freedom. We demonstrate our method in a number of examples where we control the physical mass properties of rigid objects for the purpose of 3d printing.
We propose a novel type of planar-to-spatial deployable structures that we call elastic geodesic grids. Our approach aims at the approximation of freeform surfaces with spatial grids of bent lamellas which can be deployed from a planar configuration using a simple kinematic mechanism. Such elastic structures are easy-to-fabricate and easy-to-deploy and approximate shapes which combine physics and aesthetics. We propose a solution based on networks of geodesic curves on target surfaces and we introduce a set of conditions and assumptions which can be closely met in practice. Our formulation allows for a purely geometric approach which avoids the necessity of numerical shape optimization by building on top of theoretical insights from differential geometry. We propose a solution for the design, computation, and physical simulation of elastic geodesic grids, and present several fabricated small-scale examples with varying complexity. Moreover, we provide an empirical proof of our method by comparing the results to laser-scans of the fabricated models. Our method is intended as a form-finding tool for elastic gridshells in architecture and other creative disciplines and should give the designer an easy-to-handle way for the exploration of such structures.
We introduce a biomimetic framework for human sensorimotor control, which features a biomechanically simulated human musculoskeletal model actuated by numerous muscles, with eyes whose retinas have nonuniformly distributed photoreceptors. The virtual human's sensorimotor control system comprises 20 trained deep neural networks (DNNs), half constituting the neuromuscular motor subsystem, while the other half compose the visual sensory subsystem. Directly from the photoreceptor responses, 2 vision DNNs drive eye and head movements, while 8 vision DNNs extract visual information required to direct arm and leg actions. Ten DNNs achieve neuromuscular control---2 DNNs control the 216 neck muscles that actuate the cervicocephalic musculoskeletal complex to produce natural head movements, and 2 DNNs control each limb; i.e., the 29 muscles of each arm and 39 muscles of each leg. By synthesizing its own training data, our virtual human automatically learns efficient, online, active visuomotor control of its eyes, head, and limbs in order to perform nontrivial tasks involving the foveation and visual pursuit of target objects coupled with visually-guided limb-reaching actions to intercept the moving targets, as well as to carry out drawing and writing tasks.
Figure 1: Starting from an orthogonal input image (left top), the user interactively segments the façade into shapes (bottom left). Most split lines and symmetries are found automatically by the system, while the global façade structure is determined by the user. The input resolution is 1024 × 756, the number of visible shapes is 1346, and the modeling time is about 8 minutes (with material and depth assignments about 15 minutes). AbstractWe propose a novel interactive framework for modeling building façades from images. Our method is based on the notion of coherence-based editing which allows exploiting partial symmetries across the façade at any level of detail. The proposed workflow mixes manual interaction with automatic splitting and grouping operations based on unsupervised cluster analysis. In contrast to previous work, our approach leads to detailed 3d geometric models with up to several thousand regions per façade. We compare our modeling scheme to others and evaluate our approach in a user study with an experienced user and several novice users.
In this paper we present a novel method for non-linear shape optimization of 3d objects given by their surface representation. Our method takes advantage of the fact that various shape properties of interest give rise to underdetermined design spaces implying the existence of many good solutions. Our algorithm exploits this by performing iterative projections of the problem to local subspaces where it can be solved much more efficiently using standard numerical routines. We demonstrate how this approach can be utilized for various shape optimization tasks using different shape parameterizations. In particular, we show how to efficiently optimize natural frequencies, mass properties, as well as the structural yield strength of a solid body. Our method is flexible, easy to implement, and very fast.
In the past few years, deep learning-based methods have demonstrated enormous success for solving inverse problems in medical imaging. In this work, we address the following question: Given a set of measurements obtained from real imaging experiments, what is the best way to use a learnable model and the physics of the modality to solve the inverse problem and reconstruct the latent image? Standard supervised learning based methods approach this problem by collecting data sets of known latent images and their corresponding measurements. However, these methods are often impractical due to the lack of availability of appropriately sized training sets, and, more generally, due to the inherent difficulty in measuring the "groundtruth" latent image. In light of this, we propose a self-supervised approach to training inverse models in medical imaging in the absence of aligned data. Our method only requiring access to the measurements and the forward model at training. We showcase its effectiveness on inverse problems arising in accelerated magnetic resonance imaging (MRI).
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