The existence of digital libraries support education in the evolution of generation 4.0 education, conceptual design of digital libraries has become important as a reference in the development of digital libraries. Many studies deals with digital libraries, however, they have not accommodated the needs and behavior of different users, this research develops digital libraries by adding an initial interface to digital libraries and developing sharing digital content in learning. Evaluation of system development is carried out by involving two experimental classes and a control class. The results of the qualitative evaluation also showed that 80.9% gave positive comments which showed that the category was very suitable to be used for the learning process. From the results of the evaluation of the experimental class control class showed that the experimental class was better than the control class, this shows that in the experimental class the students’ information technology literacy skills were better than the control class.
This study aims atdeveloping learning video based videoscribe applications on Social Science with the topic of natural phenomena at class VI. The research method used in this study is Research and Development method with stages:potential and problems, data collection, product design, design validation, design revision, and product testing (limited trial). To test the feasibility of thisvideo learning then tested the validation of experts conducted by materialexperts, media experts, and pedagogical experts. After the validation test by theexpert team, then the product test (limited trial) with the subjects of the researchis the students class VI with the number of 43 students. The results of thematerial expert test show that this video learning obtained an average score of 82.85% with very feasible category. The result of the media expert test showsthat this video learning obtained an average score of 88.34% with very feasiblecategory. The results of the pedagogical expert test show this video learningobtained an average score of 85.83% with very feasible category. The producttrial results (limited trial) obtained an average grade of 90.52% with very goodcategory. Based on the results of this study, it can be concluded that learningvideo based on the application of videoscibe is very feasible to be used in SocialScience on natural phenomenon in Indonesia.
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