Teknologi dan informasi saat ini berkembang dengan sangat pesat. Perusahaan atau instansi harus menyesuaikan perkembangan teknologi yang sangat pesat ini sehingga dapat bersaing dengan perusahaan lain. Penelitian ini bertujuan untuk mengembangkan sebuah sistem monitoring yang terintegrasi antar karyawan, manajer serta direksi sehingga kinerja karyawan dapat efisien dan meningkat. Penelitian ini menggunakan dua metodologi yaitu metogologi pengumpulan data dengan wawancara serta observasi secara langsung dan metodologi pengembangan sistem atau yang sering disebut system development life cycle (SDLC) dengan model waterfall. Pengembangan sistem ini menggunakaan Framework CSS Bootsrap dengan PHP dan HTML dengan database MySQL. Dalam Sistem Monitoring Progres Proyek Properti Berbasi Website pada PT Peruri Properti ini mengusung konsep sistem yang terintegrasi antar divisi dan karyawan, sehingga memudahkan dan dapat di akses dari beberapa platform, mulai dari komputer, laptop, tablet dan handphone. Sistem ini dapat diakses dari manapun dan kapanpun selagi masih ada jaringan internet.
This research was aiming to produce a management information system for Diploma Companion Certificate (SKPI). The target of the research to be achieved is the existence of an information system that can be used to manage the filling and printing of Companion Certificates. Management information system This Certificate of Companion is made to be applied in the Informatics Engineering Study Program S1 Faculty of Computer Science, University of Kuningan. This study discusses how the process of designing and developing an information system for managing Diploma Certificates of Completion in the S1 Informatics Engineering Study Program. The absence of an application or information system for managing Diploma Certificates is a serious problem that must be considered. Managers of the S1 Informatics Engineering Study Program find it difficult in the process of making and filling Diploma Companion Certificates for their graduates. In the absence of a management information system, a Diploma of Companion Certificate, the process of making and filling with Certificate ofCompanion Certificate will take a long time. The method used in this study is Rational Unified Process (RUP). There are four stages in the use of this RUP method, namely the stages of inception, elaboration, construction and transition. The design model used in this study uses Unified Modeling Language (UML). The testing process is carried out using the Black Box Testing. Therefore, to solve these problems, an innovation is needed In the management ofa web-based Diploma Companion Certificate. It is expected that this information system can help and ease the Study Program in managing Diploma Companion Certificates.
AbstrakMata pelajaran Biologi merupakan salah satu mata pelajaran yang diberikan kepada siswa/i di SMA NEGERI 1 Kuningan. Pengenalan animalia coelenterta merupakan salah satu materi mata pelajaran biologi yang dipelajari oleh siswa/i dengan menggunakan media pembelajaran konvensional yang digunakan oleh guru berupa buku yang menampilkan gambaran animalia coelenterata 2D, sehingga siswa/i terbatas dalam mendapatkan gambaran lengkap Animalia coelenterata. Proses pembelajaran yang berlangsung belum efektif dan belum dapat meningkatkan antusiasme siswa/i pada saat pembelajaran dikelas. Maka dari itu dengan memanfaatkan teknologi Augmented Reality dapat menjadi salah satu langkah penyelesaian dalam mengatasi hal tersebut. Augmented Reality merupakan teknologi yang menggabungkan benda antara dunia nyata dengan dunia maya berupa objek 3D yang dapat dimanfaatkan dalam pembelajaran pengenalan animalia coelenterata oleh siswa/i, agar pembelajaran pengenalan animalia coelenterata lebih menarik dan tidak monoton karena menampilkan gambaran animasi 3D. Untuk membangun aplikasi pengenalan animalia coelenterata, perancangan menggunakan UML (Unified Modelling Language) serta penerapan algoritma SIFT(Scale Invariant Feature Transform) untuk pendeteksian titik keypoint pada marker. Pendeteksian titik keypoint dilakukan pada marker yang ada didalam program. Aplikasi ini dapat membantu siswa/i dalam mempelajari pengenalan animalia coelenterata karena gambaran animalia coelenterata terlihat lebih nyata dengan Animasi 3D, gerakan animalia coelenterata dan deskripsi animalia coelenterata. Kata Kunci:SIFT, Augmented Reality, Animalia Coelenterata, UML
Community Service Activities/ Kegiatan Pengabdian Kepada Masyarakat (PKM) with the theme "Training on Application of Augmented Reality Application for Sign Language Introduction in SLB Negeri Luragung, Cirahayu Village, Luragung Subdistrict, West Java Province" has a target of Teachers and Students in schools. The problems faced by partner institutions in community service activities include: the learning process of Sign Language in SLB Negeri Luragung still uses book media as the main media in learning. Besides learning media provided at SLB Negeri Luragung also by reading utterances through lip movements combined with cued speech.In addition, the problem faced by teachers in schools for deaf students is the development of language in its function as a means of communication, both verbally and signaling. Language development and speech go together with hearing acuity. Due to limited hearing, deaf students do not occur in the process of imitation of sound, imitation process is only limited to visual imitation. Therefore we need an alternative media for learning that can help the process of visual imitation. The absence of additional alternative learning media used in SLB Negeri Luragung that can help teachers and students in helping students communicate and learn easily becomes a special goal in community service activities. Community service aims to train and implement Augmented Reality Technology as an innovation and development of sign language learning media applications in SLB Negeri Luragung. Deaf students in SLB Negeri Luragung are expected to be able to more easily and quickly understand the sign language learning process with the application of learning based on Augmented Reality.Keywords: Augmented Reality, Deaf, Learning, SLB Negeri Luragung, Sign Language
This research aims to produce a web-based information system for the sale of traditional food products in Cibinuang Village. The research target to be achieved is the existence of a web-based sales information system that can be used to carry out promotional activities, sales and transactions. This information system for the sale of traditional food products was created to be implemented in Cibinuang Village to help people increase sales and increase their economic benefits. This research discusses how the process of designing, creating and developing an information system for the sale of traditional food products. The absence of an information system for the sale of traditional food products in Cibinuang Village is a serious problem that must be addressed. The people of Cibinuang Village find it difficult to increase sales of processed traditional food products during the Covid 19 pandemic. The methodology used in this research is the Rational Unified Process (RUP). The testing process is carried out using the Black Box Testing and the User Acceptance Test. Therefore, to solve this problem, we need an innovation in the sale of web-based traditional food products. It is hoped that the web-based information system for selling traditional food products in Cibinuang Village can help increase sales and the community’s economic benefits.
AbstrakPenelitian ini dibuat bertujuan untuk menghasilkan suatu media bimbingan akademik mahasiswa dengan dosen Pembimbing Akademiknya berupa aplikasi sistem informasi berbasis web. Target penelitian yang ingin dicapai adalah adanya aplikasi sistem informasi bimbingan online yang menarik dan mudah untuk digunakan baik oleh mahasiswa maupun oleh dosen Pembimbing Akademik itu sendiri.Penelitian ini akan membahas bagaimana merancang dan mengembangkan aplikasi sistem informasi bimbingan akademik mahasiswa dengan dosen pembimbing akademik berbasis web sebagai media bimbingan tambahan. Aplikasi sistem informasi ini dibuat agar proses pelaporan pembimbingan juga dapat terkomputerisasi dan terdokumentasi dengan baik.Aplikasi sistem informasi bimbingan akademik mahasiswa dengan dosen Pembimbing Akademik ini merupakan aplikasi sistem informasi bimbingan alternatif berbasis web yang berdiri sendiri dan dapat dijalankan komputer atau netbook yang memiliki koneksi Internet. Sistem Informasi ini dibangun menggunakan metode pengembangan sistem RUP (Rational Unified Process)Kata Kunci: Sistem Informasi, Bimbingan, Mahasiswa, Dosen Pembimbing Akademik, RUP�AbstractThis research is aimed to produce a media of students academic guidance with their academic supervisor in the form of web based information system application. Target of research to be achieved is the application of online guidance information system that is interesting and easy to be used both by students and Academic Supervisor Lecturers.This research will discuss how to design and develop the web based application of academic guidance information system of students with academic supervisor as additional media of guidance. This information system application is created in order that the reporting process of guidance can also be computerized and well documented.The application of students�academic guidance information system with the Academic Advisor is an alternative web based application of guidance that is stand alone and can be run on computer or netbook that has Internet connection. This Information System is built using RUP (Rational Unified Process) system development method.�Keywords: Information System, Guidance, Student, Lecturer of Academic Advisor, RUP
The limited capabilities of IoT devices have resulted in some of the tasks of IoT applications being distributed to a cloud server, which witnessed the arisen of the cloud of things (COT). It enables IoT applications' development and deployment as a service, providing additional data storage, enhanced processing performance, and fast communication between devices. As COT involves communication between IoT devices, a remote server, and users, remote user authentication is crucial to meeting security demands. Therefore, this study designs a client-based user authentication scheme utilizing smartphone fingerprint recognition technology to fill the gap. The scheme comprises six phases, namely (i) configuration phase, (ii) enrolment phase, (iii) authentication phase, (iv) password update phase, (v) fingerprint revocation phase, and (vi) smartphone revocation phase. The security analysis and automated verification using ProVerif suggested that the scheme is resistant to user impersonating attacks, replay attacks, and man-in-the-middle attacks.
Jambugeulis Village is one of the villages in Kuningan Regency whose people generally have a livelihood as farmers and day laborers. Apart from being farmers and daily laborers, the people of Jambugeulis village also have jobs as traders and home-made food makers. There are several types of home-cooked food produced by the people of Jambugeulis village, including moring (a type of small cracker made from tapioca flour), cassava tape food, and cuhcur cake. The people of Jambugeulis village in the process of marketing traditional food products still use conventional methods, namely by selling products directly to consumers and in collaboration with traditional food gift shops. The conventional sales process has several shortcomings/weaknesses including the marketing process of traditional food products is still limited only in Kuningan Regency, the profit of the Jambugeulis village community is slightly reduced from the normal selling price due to a reduction in distribution costs. The difficulty of access for consumers from outside the Kuningan Regency to buy/obtain traditional food products from Jambugeulis village. With this fact, the author feels compelled to carry out business management training with marketplace techniques by utilizing the latest developments in information technology. The methods implemented in this community service activity are the Lecture method, the Question and Answer method, and the Simulation method. From the results of the activities that have been carried out, participants are very enthusiastic about participating in the activities and understand the importance of business management by utilizing marketpalce. Key words: Training, business management, marketplace, Jambugeulis village
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