Generation Z students spend more time accessing digital devices, exploring information on the internet, communicating, and interacting on social media. This generation is more pragmatic and analytical in thinking. They will be challenged to find information through digital devices and be able to learn independently to absorb knowledge. Digital teaching materials are widely available on the internet but do not meet the criteria for teaching materials. The transformation of folklore into interactive multimedia digital form is carried out to overcome the availability of teaching materials that correspond to the characteristic of Generation Z students. The objective of this research was to transform folklore texts into interactive multimedia digital forms as digital teaching material based on blended learning. Digitizing interactive multimedia teaching materials makes it easier for students to appreciate folklore. This study used a qualitative descriptive research method with a mixed strategy, qualitative-quantitative sub-sequential exploratory design. The result of the research was interactive multimedia applications as a product for blended learning teaching material. The results of testing applications using the System Usability Scale got a score of 76.84 meaning that the application is in a good category and can be accepted as digital teaching materials.
The purpose of this research is to describe the use of the Problem Based Learning model in Indonesian Language Learning in the Volatility, Uncertainty, Complexity, and Ambiguity (VUCA) era. VUCA is a condition that shows rapid, unpredictable, uncertain, complex, and unpredictable changes in various fields, especially education. In this study used the method of literature study. The data analysis techniques used were (1) Examining VUCA and its possible problems and solutions in learning Indonesian, (2) Examining various components in learning Indonesian that might be a solution to the problems encountered in learning Indonesian, (3) Determine components that have great opportunities as solutions to overcome problems in the VUCA era, namely learning models because in the use of learning models other learning components can be integrated. (4) Synchronization between the characteristics of the problems that might arise in the VUCA era, general learning principles (scientific approach), specific principles of Indonesian language learning (genre-based approaches, genre pedagogy, and Content Language Integrated Learning -CLIL), use of ICT, HR demands XXI century, character that must be built or internalized, and independent learning, and (5) Designing synchronization results in the form of material content and activities to be carried out in PBL steps. The results of the research are in the form of a PBL model design in Indonesian language learning in the VUCA era that collaborates and integrates general learning principles, Indonesian language learning principles, the demands of 21st century human resources, ICT, the character that students must have, independent learning in PBL steps to achieve learning objectives that have been set.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.