Technology has experienced very rapid development at this time and has brought changes and has a positive and negative impact on human life. One of the fields currently contaminated by technological developments is the field of education, especially in Indonesia, where at first the learning system was still manual-based and is currently developing into an online learning system. It is clear that various levels of schools and universities have used technology to support their learning process and apply it. One of the uses of technology in the field of education is learning management systems (NGOs) such as e-learning. The use of e-learning as a learning medium has a function to improve the quality of student learning and help improve student understanding in learning. However, there are still many schools that have not implemented e-learning in their teaching and learning process, such as high school (SMA). Therefore, the design of this e-learning application web design is expected to help several schools that require an online learning system that is user friendly so that schools can be better prepared to follow current development trends.
AbstrakPenelitian ini bertujuan untuk mengidentifikasi representasi Veronica Koman yang dibentuk suarapapua.com dalam pemberitaan konflik (dengan pihak LPDP) terkait pengembalian dana beasiswa. Terdapat lima wacana yang menjadi sumber data analisis penulis. Penelitian ini menggunakan metode kualitatif dengan kombinasi pendekatan kajian wacana kritis Theo van Leeuwen dan Teun A. van Dijk. Dengan pendekatan analisis Theo van Leeuwen, penulis menganalisis bagaimana Veronica Koman dieksklusi (dihilangkan) atau diinklusi (dimunculkan) dalam wacana, guna mengakomodasi kepentingan representasi yang diinginkan pihak suarapapua.com. Tataran analisis tekstual terkait eksklusi dan inklusi kemudian dikombinasikan dengan analisis sosial dari Teun A. van Dijk. Hasil analisis tekstual menunjukkan bahwa Veronica Koman direpresentasikan secara positif oleh suarapapua.com. Hal tersebut dikuatkan juga oleh hasil analisis sosial yang menunjukkan adanya kedekatan emosional antara Veronica Koman dan tanah Papua. Kedekatan emosional tersebut tentu menimbulkan kecenderungan tertentu dalam wacana yang diproduksi suarapapua.com. Kata Kunci: Media, Analisis Wacana Kritis, Veronica Koman AbstractThe purpose of this research was to identify the representation of Veronica Koman who was formed by suarapapua.com in reporting the conflict (with LPDP) regarding the refund of the scholarship. There are five discourses that become the source of the author's analysis data. This research used a qualitative method with a combination of critical discourse analysis approaches from Theo van Leeuwen and Teun A. van Dijk. With Theo van Leeuwen's analytical approach, the author analyzes how Veronica Koman is excluded (removed) or included (raised) in discourse, in order to accommodate the representational interests desired by suarapapua.com. The level of textual analysis related to exclusion and inclusion is then combined with the social analysis from Teun A. van Dijk. The results of the textual analysis show that Veronica Koman is represented positively by suarapapua.com. This is also corroborated by the results of social analysis which show the emotional closeness between Veronica Koman and the land of Papua. This emotional closeness certainly creates a certain tendency in the discourse produced by suarapapua.com. Keywords: Media, Critical Discourse Analysis, Veronica Koman
71' Koperasi Karyawan PT. Nikiomas Gemilang merupakan salah satu lembaga keuangan non bank di dalam perusahaan yang berfungsi memberikan pelayanan berupa pinjaman dan tempat menyimpan uang bagi para anggotanya. Misi Koperasi karyawan '71' PT. Nikomas Gemilang yaitu memberikan pelayanan terbaik seperti memberikan pinjaman secara angsuran yang dibayarkan kepada karyawan PT. Nikomas Gemilang yang merupakan anggota dari karyawan Koperasi '71' PT. Nikomas Gemilang. Sistem Informasi Pengolahan Data PT. Nikomas Gemilang masih terdapat beberapa kekurangan yang berdampak pada keterlambatan proses pembayaran baik simpanan maupun cicilan. Tujuan dari penelitian ini adalah untuk menciptakan kesejahteraan bagi karyawan PT. Nikomas Gemilang. Untuk mewujudkan hal tersebut diperlukan suatu metode perancangan sistem, dan dikembangkan metode waterfall dengan menggunakan Unified Modeling Language (UML) untuk pemodelan sistem visual, sedangkan pemrograman yang digunakan menggunakan bahasa dart dengan framework flutter dan database Mysql. Berdasarkan hal tersebut maka peneliti akan membuat sebuah aplikasi simpan pinjam berbasis android dengan judul “Desain Aplikasi Simpan Pinjam Koperasi Pegawai‘ 71” PT. Nikomas Gemilang Berbasis Android".
Environment project-based learning integrated audio-visual media is a learning method that involves students in projects related to the surrounding environment.The purpose of this study is to determine the effect ofenvironment project-based learning integrated audio-visual media on student discipline. This study uses a quantitative method with the type of experimental research using design preexperimental design, that isthe one group pretest posttest design. The population of this research was class VIIIA students of SMPIT Insan Kamil, which consisted of 20 students. The sampling technique used is saturated sampling. The data collection method was carried out using a non-test in the form of a questionnaire sheet. Hypothesis testing was carried out using a nonparametric test using the Wilcoxon formula. The results showed that there was an influence from the Environment project-based learning model that was integrated with audio-visual media on student discipline which could be seen from the posttest score which was higher than the pretest score for discipline. AbstrakEnvironment project-based learning terintegrasi media audio visual merupakan metode pembelajaran yang melibatkan siswa dalam proyek yang berhubungan dengan lingkungan sekitar. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh dari environment project-based learning terintegrasi media audio visual terhadap kedisiplinan siswa. Penelitian ini menggunakan metode kuantitatif dengan tipe penelitian eksperimen menggunakan desain preexperimental design, yaitu the one group pretest posttest design. Populasi penelitian ini adalah siswa kelas VIIIA SMPIT Insan Kamil yang berjumlah 20 siswa. Teknik sampling yang digunakan adalah sampling jenuh. Metode pengumpulan data dilakukan menggunakan nontes berupa lembar angket. Uji hipotesis dilakukan menggunakan uji nonparametrik dengan menggunakan formula Wilcoxon. Hasil penelitian menunjukkan adanya pengaruh dari model Environment project-based learning yang terintegrasi dengan media audio visual terhadap kedisiplinan siswa yang dapat dilihat dari nilai posttest yang lebih tinggi daripada nilai pretest sikap disiplin.
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