In today's digital society and economy, professions associated with high technologies are becoming increasingly in demand: programmers, system en-gineers, IT specialists, biotechnologists, project leaders, etc. In this regard, school graduates are required not just good knowledge of school subjects, but also knowledge interdisciplinary, the formation of which is a long pro-cess, starting as early as school, and only traditional methods are indispensa-ble. One of these innovative technologies is STEAM education. To imple-ment the concept of STEAM-education, the system of pedagogical education is tasked with training relevant personnel with the necessary competencies, among which the most relevant are meta-subjects and design and research skills. In our opinion, one of the possible innovations in the preparation of teachers for STEAM education is the inclusion of the “Robotics” discipline in the content of training future teachers of physics, mathematics, technolo-gy, visual arts, and others. The authors conducted a survey among future teachers studying at the Faculty of Mathematics and Natural Sciences and Engineering and Technology Faculties of the Elabuga Institute of Kazan Fed-eral University, showed that the problem of training graduates of general ed-ucational institutions to the challenges of the new time is more relevant than ever. Only 18% of respondents are aware of the existing the world and the country STEM and STEAM education programs, 15% of the students sur-veyed believe that they are ready to implement project activities STI and on-ly 10% of students believe that they are ready to lead project activities. These data indicate that not only the problem of teachers' readiness to im-plement new educational programs, but also the problem of preparing future teachers to implement practice-oriented educational activities based on the formation of design and research competencies, is coming to the fore.
The relevance of this study is caused by the growing role of digital technology in the organization and functioning of socioeconomic relations. Universities and enterprises are actively using digital technology to realize their traditional functions. Digital transformation requires the adoption of an adequate government policy for the effective management of modern digital processes. The objective is to conduct a study of the digital transformation of universities and enterprises at the micro and macro levels of the socioeconomic system and to formulate some recommendations on improving the efficiency and safety of using digital technologies. As special methods, the authors used the methods of sociological survey and statistical information processing. An institutional approach was used to analyze digitalization processes in the national socio-economic system. The most favorable institutions for the development of digital technologies were identified. A multilevel approach to the analysis of digitalization processes at the personal, organizational and institutional levels was also used. The study revealed a discrepancy in the level of development of the necessary digital competencies between universities and the real sector of the economy. The reason for this was the absence or insufficient development of relevant institutions: trust, competition, entrepreneurship, property rights. Some recommendations were formulated to improve the institutions that promote digitalization, depending on the level of socio-economic activity: personal, organizational, routine.
Modern professional education in the transition to a tiered system of specialists training is focused not on the transfer of ready knowledge but on teaching to find this knowledge and to apply them in situations close to the professional conditions. The educational process, relying on use of interactive methods of teaching, which is organized with involvement of all students of the group, without exception, in the learning process, facilitates this. The problem of introduction of interactive forms of teaching in the educational process of higher education institutions is considered in the article, the experience of use of interactive technologies in electronic educational resources of physico-mathematical faculty of the Elabuga Institute of the Kazan (Volga region) Federal University is presented. On the basis of the received results the importance of the developed electronic educational resources in the context of the competence-based approach to training of bachelors, increase of their competitiveness is proved.
Digitalization of the economy is a key priority for Russia today, which makes the problem stated herein relevant. Personal motivations, values, mor-als, and ethics are of increasing importance. In this regard, project, flexible, and soft skills are coming to the fore; these include digital skills such as the ability to confidently, effectively, critically, and safely pick and apply in-formation and communication technologies in various aspects of life. Re-search and experimentation skills, being an integral part of engineering cul-ture and thinking, stay relevant, too. The purpose of the study is to prove the effectiveness of developing digi-tal competencies and engineering thinking in children and young people dur-ing the Digital Summer project, developed as part of a grant for conducting thematic sessions in advanced areas of discrete mathematics, informatics, and digital technologies. In the course of the study, effectiveness was assessed by mathematical processing of the results of questionnaires and surveys of session partici-pants. The results of the study allow concluding that it is possible to translate the experience gained into the system of working with children and youth.
The purpose of this study is to analyze the problems of quality training of personnel for the digital economy of Russia during the pandemic within the framework of STEAM education and to identify their solutions with the help of the most effective distance learning tools. The research is based on a survey of 138 respondents (students of the Department of Mathematics and Natural Sciences of the Yelabuga Institute of the Kazan Federal University), who have mastered professional competencies in a distance learning format during the pandemic. The results of the survey confirmed the conclusion that distance learning tools such as Moodle, Google Classroom, and Microsoft Teams have shown their effectiveness and can be successfully used not only in the context of extreme situations, for example, a pandemic, but also as elements of blended learning while bringing variety to the forms of learning, and thereby strengthening the process of training STEAM education specialists. The scientific novelty of the study lies in a deep analysis of the distance learning tools used for training specialists for the digital economy of Russia, namely STEAM education specialists, based on the collection of information from students during the period of transformational changes in the pedagogical education system.
The world has entered a new phase of development – the era of digital society. Under the influence of a new round of technological progress, the mechanisms and practices of the world order, as well as equipment and technologies, are changing. The range of innovations today is not limited to one or two industries; changes cover almost everything – telecommunications, information and communication sectors, nanotechnology, space, bioengineering, robotics, etc. The research aims to study the processes of changing the paradigm of social development under the influence of the formation of a digital society. The article analyzes the concept of "digital society," shows how the tools of the digital economy are used to justify a paradigm shift in social development for the modern generation. The research methodology is based on a systematic and structural-functional approach. Also, methods of sociological survey and statistical processing of information were used. As a result of the analysis, plans to the definition of the digital economy are formulated, the stages of development of digital society are presented, the trajectories of technological changes in the digital era are identified, and problems that inhibit the digitalization process are formulated.
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