Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula given as a positive boolean combination of expected total reward objectives and the behaviour of the second player is adversarial. Such games are important for modelling, synthesis and verification of open systems with stochastic behaviour. We show that finding a winning strategy is PSPACE-hard in general and undecidable for deterministic strategies. We also prove that optimal strategies, if they exists, may require infinite memory and randomisation. However, when restricted to disjunctions of objectives only, memoryless deterministic strategies suffice, and the problem of deciding whether a winning strategy exists is NP-complete. We also present algorithms to approximate the Pareto sets of achievable objectives for the class of stopping games.
Abstract. We present automatic verification techniques for the modelling and analysis of probabilistic systems that incorporate competitive behaviour. These systems are modelled as turn-based stochastic multiplayer games, in which the players can either collaborate or compete in order to achieve a particular goal. We define a temporal logic called rPATL for expressing quantitative properties of stochastic multi-player games. This logic allows us to reason about the collective ability of a set of players to achieve a goal relating to the probability of an event's occurrence or the expected amount of cost/reward accumulated. We give a model checking algorithm for verifying properties expressed in this logic and implement the techniques in a probabilistic model checker, based on the PRISM tool. We demonstrate the applicability and efficiency of our methods by deploying them to analyse and detect potential weaknesses in a variety of large case studies, including algorithms for energy management and collective decision making for autonomous systems.
Abstract. We present PRISM-games, a model checker for stochastic multi-player games, which supports modelling, automated verification and strategy synthesis for probabilistic systems with competitive or cooperative behaviour. Models are described in a probabilistic extension of the Reactive Modules language and properties are expressed using rPATL, which extends the well-known logic ATL with operators to reason about probabilities, various reward-based measures, quantitative properties and precise bounds. The tool is based on the probabilistic model checker PRISM, benefiting from its existing user interface and simulator, whilst adding novel model checking algorithms for stochastic games, as well as functionality to synthesise optimal player strategies, explore or export them, and verify other properties under the specified strategy.
Abstract. We present automatic verification techniques for the modelling and analysis of probabilistic systems that incorporate competitive behaviour. These systems are modelled as turn-based stochastic multiplayer games, in which the players can either collaborate or compete in order to achieve a particular goal. We define a temporal logic called rPATL for expressing quantitative properties of stochastic multi-player games. This logic allows us to reason about the collective ability of a set of players to achieve a goal relating to the probability of an event's occurrence or the expected amount of cost/reward accumulated. We give a model checking algorithm for verifying properties expressed in this logic and implement the techniques in a probabilistic model checker, based on the PRISM tool. We demonstrate the applicability and efficiency of our methods by deploying them to analyse and detect potential weaknesses in a variety of large case studies, including algorithms for energy management and collective decision making for autonomous systems.
The design and implementation of decision procedures for checking path feasibility in string-manipulating programs is an important problem, with such applications as symbolic execution of programs with strings and automated detection of cross-site scripting (XSS) vulnerabilities in web applications. A (symbolic) path is given as a finite sequence of assignments and assertions (i.e. without loops), and checking its feasibility amounts to determining the existence of inputs that yield a successful execution. Modern programming languages (e.g. JavaScript, PHP, and Python) support many complex string operations, and strings are also often implicitly modified during a computation in some intricate fashion (e.g. by some autoescaping mechanisms).In this paper we provide two general semantic conditions which together ensure the decidability of path feasibility: (1) each assertion admits regular monadic decomposition (i.e. is an effectively recognisable relation), and (2) each assignment uses a (possibly nondeterministic) function whose inverse relation preserves regularity. We show that the semantic conditions are expressive since they are satisfied by a multitude of string operations including concatenation, one-way and two-way finite-state transducers, replaceAll functions (where the replacement string could contain variables), string-reverse functions, regularexpression matching, and some (restricted) forms of letter-counting/length functions. The semantic conditions also strictly subsume existing decidable string theories (e.g. straightline fragments, and acyclic logics), and most existing benchmarks (e.g. most of Kaluza's, and all of SLOG's, Stranger's, and SLOTH's benchmarks). Our semantic conditions also yield a conceptually simple decision procedure, as well as an extensible architecture of a string solver in that a user may easily incorporate his/her own string functions into the solver by simply providing code for the pre-image computation without worrying about other parts of the solver. Despite these, the semantic conditions are unfortunately too general to provide a fast and complete decision procedure. We provide strong theoretical evidence for this in the form of complexity results. To rectify this problem, we propose two solutions. Our main solution is to allow only partial string functions (i.e., prohibit nondeterminism) in condition (2). This restriction is satisfied in many cases in practice, and yields decision procedures that are effective in both theory and practice. Whenever nondeterministic functions are still needed (e.g. the string function split), our second solution is to provide a syntactic fragment that provides a support of nondeterministic functions, and operations like one-way transducers, replaceAll (with constant replacement string), the string-reverse function, concatenation, and regular-expression matching. We show that this fragment can be reduced to an existing solver SLOTH that exploits fast model checking algorithms like IC3.We provide an efficient implementation of our decision p...
We develop a model-based framework which supports approximate quantitative verification of implantable cardiac pacemaker models over hybrid heart models. The framework is based on hybrid input-output automata and can be instantiated with user-specified pacemaker and heart models. For the specifications, we identify two property patterns which are tailored to the verification of pacemakers: "can the pacemaker maintain a normal heart behaviour?" and "what is the energy level of the battery after t time units?". We implement the framework in Simulink based on the discrete-time simulation semantics and endow it with a range of basic and advanced quantitative property checks. The advanced property checks include the correction of pacemaker mediated Tachycardia and how the noise on sensor leads influences the pacing level. We demonstrate the usefulness of the framework for safety assurance of pacemaker software by instantiating it with two hybrid heart models and verifying a number of correctness properties with encouraging experimental results.
Abstract-Markov decision processes (MDPs) are often used for modelling distributed systems with probabilistic failure or randomisation. We consider the problem of model repair for MDPs defined as follows: if the MDP fails to satisfy a property, we aim to find new values for the transition probabilities so that the property is guaranteed to hold, while at the same time the cost of repair is minimised. Because solving the MDP repair problem exactly is infeasible, in this paper we focus on approximate solution methods. We first formulate a region-based approach, which yields an interval in which the minimal repair cost is contained. As an alternative, we also consider samplingbased approaches, which are faster but unable to provide lower bounds on the repair cost. We have integrated both methods into the probabilistic model checker PRISM and demonstrated their usefulness in practice using a computer virus case study.
Abstract. We study the verification of a finite continuous-time Markov chain (CTMC) C against a linear real-time specification given as a deterministic timed automaton (DTA) A with finite or Muller acceptance conditions. The central question that we address is: what is the probability of the set of paths of C that are accepted by A, i.e., the likelihood that C satisfies A? It is shown that under finite acceptance criteria this equals the reachability probability in a finite piecewise deterministic Markov process (PDP), whereas for Muller acceptance criteria it coincides with the reachability probability of terminal strongly connected components in such a PDP. Qualitative verification is shown to amount to a graph analysis of the PDP. Reachability probabilities in our PDPs are then characterized as the least solution of a system of Volterra integral equations of the second type and are shown to be approximated by the solution of a system of partial differential equations. For single-clock DTA, this integral equation system can be transformed into a system of linear equations where the coefficients are solutions of ordinary differential equations. As the coefficients are in fact transient probabilities in CTMCs, this result implies that standard algorithms for CTMC analysis suffice to verify single-clock DTA specifications.1998 ACM Subject Classification: D.2.4.
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