2013
DOI: 10.1007/s10703-013-0183-7
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Automatic verification of competitive stochastic systems

Abstract: Abstract. We present automatic verification techniques for the modelling and analysis of probabilistic systems that incorporate competitive behaviour. These systems are modelled as turn-based stochastic multiplayer games, in which the players can either collaborate or compete in order to achieve a particular goal. We define a temporal logic called rPATL for expressing quantitative properties of stochastic multi-player games. This logic allows us to reason about the collective ability of a set of players to ach… Show more

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Cited by 99 publications
(93 citation statements)
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“…The behaviour of the system and controller players is given in terms of strategies σ S : N S → D(N C ) and σ C : N C → N S such that (n, σ S (n)) ∈ M S for all n ∈ N S and (n, σ C (n)) ∈ M C for all n ∈ N C . Any choice σ = (σ S , σ C ) of strategies turns the game into a Markov chain M σ = (N, n 0 , T ) in the standard fashion [8], with the probability distribution T (n) given by T (n) = σ S (n) for n ∈ N S and T (n)(σ C (n)) = 1 for n ∈ N C .…”
Section: The Simple Steering Problemmentioning
confidence: 99%
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“…The behaviour of the system and controller players is given in terms of strategies σ S : N S → D(N C ) and σ C : N C → N S such that (n, σ S (n)) ∈ M S for all n ∈ N S and (n, σ C (n)) ∈ M C for all n ∈ N C . Any choice σ = (σ S , σ C ) of strategies turns the game into a Markov chain M σ = (N, n 0 , T ) in the standard fashion [8], with the probability distribution T (n) given by T (n) = σ S (n) for n ∈ N S and T (n)(σ C (n)) = 1 for n ∈ N C .…”
Section: The Simple Steering Problemmentioning
confidence: 99%
“…Specifically, we assume given a suitable lookahead L ∈ N such that the goal in each step is to find a minimum-cost controller strategy to avoid the error states for at least L steps, starting from the current state s. Note that, in this case, we can simply add up the costs of a play with no need for a discount factor. This problem can be formalized using the techniques developed in [8]. For the original game G S = (N, I, M, c) and the error states E, define the set of error nodes N e := {(s, i) | s ∈ E, i ∈ {0, 1}}, and consider the modified game G S,E,L,s = (N , I , M , c ) starting in s, where…”
Section: Runtime Verificationmentioning
confidence: 99%
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