2013
DOI: 10.1007/978-3-642-40313-2_25
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On Stochastic Games with Multiple Objectives

Abstract: Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula given as a positive boolean combination of expected total reward objectives and the behaviour of the second player is adversarial. Such games are important for modelling, synthesis and verification of open systems with stochastic behaviour. We show that finding a winning strategy is PSPACE-hard in general and undecidable for deterministic strategies. We also prove that optimal strategies, if they exists, may re… Show more

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Cited by 53 publications
(129 citation statements)
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“…For multi-objective analysis, the model checking community typically focuses on probabilities and expected costs as in the seminal works [15,22]. Implementations are typically based on a value iteration approach in [24], and have been extended to stochastic games [16], Markov automata [42], and interval MDPs [28]. Other considered cases include e.g.…”
Section: Introductionmentioning
confidence: 99%
“…For multi-objective analysis, the model checking community typically focuses on probabilities and expected costs as in the seminal works [15,22]. Implementations are typically based on a value iteration approach in [24], and have been extended to stochastic games [16], Markov automata [42], and interval MDPs [28]. Other considered cases include e.g.…”
Section: Introductionmentioning
confidence: 99%
“…For multi-objective properties (which, again, only need to be considered on a stochastic two-player game), PRISMgames implements the techniques presented in [5,7,14,16]. The syntax described in Sect.…”
Section: Multi-objective Strategy Synthesismentioning
confidence: 99%
“…In particular, Boolean combinations of expectation objectives are converted to conjunctions by selecting appropriate weights for the individual objectives (see [14,Theorem 6] for details).…”
Section: Multi-objective Strategy Synthesismentioning
confidence: 99%
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“…For attack-defence trees, it is natural to model the interactions between attacker and defender as a two-player game [11]. So, in our setting, where quantitative and probabilistic aspects are essential, we use stochastic two-player games [12], building upon the probabilistic model checking techniques for stochastic games proposed in [13], [14], and implemented in the PRISM-games model checking tool [15].…”
Section: Introductionmentioning
confidence: 99%