Tujuan penelitian ini adalah mendeskripsikan eksistensi awig-awig sebagai sumber hukum yang mampu menjaga, mengatur dan mengharmoniskan kehidupan masyarakat Desa adat Tenganan Pegringsingan Bali di tengah pusaran arus globalisasi. Penelitian ini menggunakan metode kualitatif. Pengumpulan data dilakukan melalui observasi, wawancara, dan studi dokumen. Data penelitian dianalisis dengan teknik analisis deskriptif kualitatif. Hasil penelitian menemukan bahwa awig-awig sebagai bentuk lokal wisdom yang diwariskan dari satu generasi ke generasi selanjutnya. Semua bentuk tata aturan kehidupan bersumber dari awig-awig. Eksistensi awig-awig mampu bersanding dengan pa radigma modernisasi. Tradisi perang pandan adalah wujud bagaimana awigawig mengatur pola kehidupan berdasarkan pakem. Perkembangan pariwisata yang kian masif, pada prakteknya, merespons masyarakat untuk ikut bagian memanfaatkan momen ini sebagai peluang untuk melanggengkan kebudayaan melalui tradisi menenun kain gringsing. Seiring perkembangannya, walaupun terdapat pergeseran makna dari ritual perang pandan dan kain gringsing, namun, semua bentuk pola aktivitas bermuara pada eksistensi awig-awig dalam menjaga keseimbangan sehingga tercipta harmonisasi hubungan masyarakat baik secara vertikal dan horizontal.
The management of a fitness center needs to apply good management functions in order to improve the quality of its service. HSC Fitness Center is one of the public services which are engaged in physical fitness. The purpose of this study was to determine the impact of the application of management functions on service quality at the HSC Fitness Center Yogyakarta. This research uses qualitative and quantitative approaches (mixed method) with data collection techniques through observation, interview, documentation and questionnaire methods. The data sources of this study consisted of directors, managers, front office staff, fitness instructors and members of the HSC Fitness Center. Data collection on the application of management functions is obtained from observations and interviews with data sources, while data on service quality is known by using an instrument in the form of a questionnaire. Based on the results of research and discussion, it can be concluded that the overall HSC Fitness Center Yogyakarta has implemented management functions in the form of planning, organizing, placing, directing, and controlling optimally. This implementation has a positive impact on service quality which includes several factors: reliability, tangibles, responsiveness, assurance, and empathy.
E-Sport games are examples of a game that is played without engaging in any physical activity. The objective of the research is to determine the impact of e-Sport games on character building and sports culture. This research utilized mixed methods. The researchers were using questionnaires to collect the quantitative data and they used qualitative data triangulation to collect the qualitative data. The students and lecturers of the Faculty of Sports Science, Yogyakarta State University comprised the research population. The convenience sampling technique was used to select the 35 students, while the lecturers and trainers used the purposive sampling with a total of 5 people. The quantitative research instrument consisted of a modified Likert scale questionnaire and the qualitative research instrument consisted of the researcher himself assisted by a list of themes. The researchers used Miles and Huberman’s quantitative data analysis techniques with descriptive percentage and qualitative analysis techniques for the data analysis. The findings of the research on e-Sport games have an impact on the formation of positive and negative characters. The impact of positive characters includes honesty, responsibility, cooperation, and courtesy and the impact of negative characters is depression, stress, and anxiety. While the influence of e-Sport games in sports culture includes hard work, discipline, respect, and competition. The positive impact of e-Sport games is in the very good category, with the highest factor being honesty (100%). The negative impact is in the moderate category, with the highest factor being depression (52.5%). While the e-Sport game on sports culture is in the very good category, with the highest influence is on hard work (95%). This research can be concluded that e-Sport games have a very good impact on character building and sports culture.
This study aims to determine the work productivity of people with physical disabilities during the covid 19 pandemic in DIY. This research is qualitative and quantitative descriptive research with a survey approach. The sample in this study will be taken from the existing population using "purposive sampling" namely male and female sex, age 20-30 years, and quadriplegic only one limb is paralyzed at the bottom so that a sample of 20 is obtained. Data collection using a questionnaire to determine the work productivity of people with disabilities consists of five influencing factors, namely: 1) motivation, 2) knowledge, 3) skills, 4) attitudes, and 5) independence. The data analysis technique in this study used descriptive quantitative data analysis techniques. The method of calculating data analysis is to find the magnitude of the relative frequency of the percentage. Determination of categories in the assessment of the management of the results of scoring research or assessments with conversion criteria. The results of the research on the five indicators of work productivity, namely the motivation indicator can be categorized as very high and high with a value of 39.3%. The knowledge indicator is included in the very good category with a value of 42.9%. Most of the skill indicators are in the high category with a value of 42.9%. Attitude indicators are also mostly included in the high category with a value of 42.9%. While the independence indicator is included in the high category with a percentage value of 46.4%. Based on these data, it can be concluded that the overall work productivity of people with physical disabilities during the COVID-19 pandemic in DIY can be categorized as high with a percentage value of 60.7%.
This research is a quantitative descriptive study which aims to obtain an overview of alumni assessments in providing service quality and the relevance of the curriculum of the Sport Science Study Program, Faculty of Sport Sciences, Yogyakarta State University. The data collection method used a questionnaire with variables consisting of 1) the quality of financing services and academic activities 2) the waiting period of work, 3) the competence of graduates, and 4) the relevance of the curriculum. The population of this study were all graduates of the Ikor Study Program. Sampling with snowball sampling technique with a total of 113 samples. The research instrument used a questionnaire while for data collection techniques using google form. Data analysis was carried out by means of quantitative descriptive analysis. The results of the study show that the service quality of the Ikor study program in financing is very good, it is known that the tuition fees are 26.55% with scholarships and 73.45% at their own expense. Meanwhile, the quality of service in academic activities was good at 79.27%. Ikor Study Program graduates in obtaining employment amounted to 65.49% after graduating with an average of 3.47 months and before graduating 34.51% with an average of 5.23 months. The overall competence of graduates was very good, namely 85.3%, the most prominent being competence in working with teams or with other people, namely 88.5%. The results of the relevance of the curriculum are included in the very good category, namely 85.93%, in the relevance of the curriculum from the alumni assessment, the highest percentage of 90.97% was found in practice subjects that were delivered during lectures very well according to work needs. So as a whole it can be concluded that most of the alumni assessments in providing service quality and curriculum relevance are very good. PENILAIAN ALUMNI TERHADAP MUTU LAYANAN DAN RELEVANSI KURIKULUM PROGRAM STUDI ILMU KEOLAHRAGAAN FIK UNY AbstrakPenelitian ini merupakan penelitian deskriptif kuantitatif yang bertujuan untuk memperoleh gambaran tentang penilaian alumni dalam menyelenggarakan mutu layanan dan relevansi kurikulum Program Studi Ilmu Keolahragaan Fakultas Ilmu Keolahragaan Universitas Negeri Yogyakarta. Metode pengumpulan data menggunakan kuisioner dengan variabel yang terdiri dari 1) mutu layanan pembiayaan dan kegiatan akademik 2) masa tunggu pekerjaan, 3) kompetensi lulusan, dan 4) relevansi kurikulum. Populasi penelitian ini adalah seluruh lulusan Prodi Ikor. Pengambilan sampel dengan teknik snowball sampling dengan jumlah 113 sampel. Instrumen penelitian menggunakan kuisioner sedangkan untuk teknik pengumpulan data dengan google form. Analisis data dilakukan dengan jalan analisis deskriptif kuantitatif. Hasil penilitian menunjukan bahwa mutu layanan prodi Ikor dalam pembiayaan sangat baik, diketahui bahwa pembiayan kuliahnya sebesar 26,55 % dengan beasiswa dan sebesar 73,45 % dengan biaya sendiri. Sedangkan mutu layanan pada kegiatan akademik hasilnya baik yaitu sebesar 79,27 %. Lulusan Prodi Ikor dalam memperoleh pekerjaan sebesar 65,49 % sesudah lulus dengan rata-rata sebesar 3,47 bulan dan sebelum lulus sebesar 34,51 % dengan rata-rata sebesar 5,23 bulan. Kompetensi lulusan secara keseluruhan sangat baik yaitu 85,3 % yang paling menonjol kompetensi dalam bekerjasama dengan tim atau dengan orang lain yaitu sebesar 88,5 %. Hasil relevansi kurikulum masuk dalam kategori sangat baik yaitu sebesar 85,93 %, dalam relevansi kurikulum dari penilaian alumni persenstase yang paling tinggi yaitu sebesar 90,97 % terdapat pada matakuliah praktik yang disampaikan saat kuliah sangat sesuai dengan kebutuhan kerja. Sehingga secara keseluruhan dapat disimpulkan bahwa penilaian alumni dalam penyelenggaraan mutu layanan dan relevansi kurikulum sebagian besar menyatakan sangat baik.
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