<p>Abstract<br />The Application of Physiognomy for the Development of Character Design in Animation. The research is developed to answer the need of clear design diversification in the creation of animated characters nowadays, to make the character easily recognizable by its market. The designed character is characterized in such a way to represent the designed personality in accordance with its possessed traits. Physiognomy,<br />an in-depth observation study of human face physical characteristics to understand its personality, potentially being a reference in making character designs more suitable to its personality, without having to repeat its previous designs. Through literature studies and animated films comparison, this paper aims to discover opportunities in animation<br />character design through non-verbal communication tools like physiognomy. Analysis is done by matching the physiognomy data with observation to several animation film character. Results of this study is a model that can be applied in the future of character creation in the animation world.</p><p> </p><p><br /><strong>Abstrak</strong><br />Penerapan Fisiognomi untuk Pengembangan Desain Karakter pada Animasi. Penulisan ini dikembangkan untuk menjawab kebutuhan diversifikasi desain yang jelas dalam pembuatan karakter animasi saat ini, sehingga karakter tersebut lebih mudah dikenal pasar. Desain perwajahan karakter dibentuk sedemikian rupa agar bisa mewakili<br />kepribadian yang dirancang dan sesuai dengan sifat-sifat karakter yang dimilikinya. Fisiognomi, sebagai studi mendalam pengamatan karakteristik fisik wajah manusia untuk memahami kepribadian seseorang, memiliki potensi untuk menjadi referensi dalam pembuatan desain karakter yang lebih sesuai dengan kepribadiannya, tanpa harus<br />mengulangi desain terdahulu. Melalui studi literatur serta perbandingan film animasi, tulisan ini bertujuan untuk membuka peluang dalam desain karakter animasi melalui alat komunikasi non-verbal seperti fisiognomi. Analisis dilakukan dengan melihat kesesuaian data fisiognomi berdasarkan observasi pada beberapa film animasi yang<br />karakter desainnya. Hasil dari penelitian ini adalah model yang dapat diaplikasikan di kemudian hari dalam penciptaan karakter di dunia animasi.<br /><br /></p>
Not only rely on aesthetics alone, but character design also requires things that underlie decision making in the design process. The consideration may refer to the type of story, style and appearance that also refers to the form, which is part of the elements of design, but other than those designers must also be paid attention to other things that related with the problem that occurs when the game is played. Games will be played by players who in fact have experiences that will later be brought into the game and instead bring experience from within the game to the real world. This unconscious condition can also be used as a design consideration.
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