To welcome the era of technology 4.0, and there are still many human resources who do not understand how to apply the technology that is currently developing, it is necessary to have socialization and training in the Cipurut Village environment. With the current condition which is still in the covid-19 pandemic, almost all activities use the internet, such as education and services to the community. With the development of the digital world today, many things, especially those related to educational activities and services to the community, can use the digital system, making it easier and more practical. With many people, especially human resources at the Cipurut village office, who do not yet understand digital technology, it is necessary to have the training and workshops to improve the competence of human resources.As a result of the current use of technology, the existing community can already use it to help their activities, such as online sales, public services, etc. For village officials themselves, they can use digital technology to assist in providing services to the community.
Breast cancer is a disease which has the highest prevalence rate in targeting women. One of the prevention efforts is by improving the knowledge about breast cancer as early as possible. The purpose of this research is to know the effectiveness comparison between brain storming and simulation game health promotion towards knowledge improvement about breast cancer on 12th grade students of Senior High School 4 Malang. This research used quasi-experimental design through nonequivalent control group design approach. The samples of the research were 72 12th grade students of Senior High School 4 Malang who met the inclusion criteria. The research used purposive sampling technique. In this research, questionnaires were used to collect data. The data was analyzed using Kruskal Wallis test and continued with Post Hoc test using Mann Whitney test. The post test result displayed significant differences between brain storming and simulation game groups (p 0,000) regarding the knowledge improvement about breast cancer. The conclusion of this research is that both simulation game and brain storming can improve the knowledge about breast cancer on 12th grade Senior High School 4 Malang students and simulation game method is more effective than brain storming in improving their knowledge about breast cancer.
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