This paper describes our efforts to use the large amounts of data available from public repositories of free, libre, and open source software (FLOSS) in our undergraduate classrooms to teach concepts that would have previously been taught using other types of data from other sources.
Adding a games class to a traditional computer science curriculum is becoming a popular way to attract and motivate students to consider computing. However, there are many decisions to be made when adding such a course to an existing Computer Science curriculum. What are the goals of the course? What platform and editor should be used? How should the course be administered? This paper gives a walkthrough of creating a games class that fits in a traditional curriculum, based on experience of creating the CSC 420 course at Elon University.
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