“…Such concerns are further exacerbated by some common reasons given for the inception of games courses amongst established university programs. A growing mass of descriptive research has recently been published outlining the development of games-related courses which sit within the existing curricula of traditional computer science (CS) and engineering disciplines-see, for instance, Jones [2000], Burns [2008], Volk [2008], Zyda et al [2008], Coller and Scott [2009], and Duvall [2009]. However, the motive for the inclusion of games material in traditional study pathways is often reported to be that of stimulating interest in more traditional subject areas, particularly CS, which have experienced continued reductions in student numbers in recent years [Carter 2006;Defoe et al 2011;Estey et al 2009;Morrison and Preston 2009;Rocco and Yoder 2007]-a point which invariably fuels the concern among those in the games industry who reject the true validity of such courses.…”