Hash tables -which map "keys" onto "values" -are an essential building block in modern software systems. We believe a similar functionality would be equally valuable to large distributed systems. In this paper, we introduce the concept of a Content-Addressable Network (CAN) as a distributed infrastructure that provides hash table-like functionality on Internet-like scales. The CAN is scalable, fault-tolerant and completely self-organizing, and we demonstrate its scalability, robustness and low-latency properties through simulation.
Hash tables -which map "keys" onto "values" -are an essential building block in modern software systems. We believe a similar functionality would be equally valuable to large distributed systems. In this paper, we introduce the concept of a Content-Addressable Network (CAN) as a distributed infrastructure that provides hash table-like functionality on Internet-like scales. The CAN is scalable, fault-tolerant and completely self-organizing, and we demonstrate its scalability, robustness and low-latency properties through simulation.
When a database is replicated at many sites, maintaining mutual consistency among the sites in the face of updates is a significant problem. This paper describes several randomized algorithms for distributing updates and driving the replicas toward consistency. The algorithms are very simple and require few guarantees from the underlying communication system, yet they ensure that the effect of every update is eventually reflected in all replicas. The cost and performance of the algorithms are tuned by choosing appropriate distributions in the randomization step. The algorithms are closely analogous to epidemics, and the epidemiology literature aids in understanding their behavior. One of the algorithms has been implemented in the Clearinghouse servers of the Xerox Corporate Internet. solving long-standing problems of high traffic and database inconsistency.
We discuss gateway queueing algorithms and their role in controlling congestion in datagram networks. A fair queueing algorithm, based on an earlier suggestion by Nagle, is proposed. Analysis and simulations are used to compare this algorithm to other congestion control schemes. We find that fair queueing provides several important advantages over the usual first-come-first-serve queueing algorithm: fair allocation of bandwidth, lower delay for sources using less than their full share of bandwidth, and protection from ill-behaved sources.
The Internet has evolved greatly from its original incarnation. For instance, the vast majority of current Internet usage is data retrieval and service access, whereas the architecture was designed around host-to-host applications such as telnet and ftp. Moreover, the original Internet was a purely transparent carrier of packets, but now the various network stakeholders use middleboxes to improve security and accelerate applications. To adapt to these changes, we propose the Data-Oriented Network Architecture (DONA), which involves a clean-slate redesign of Internet naming and name resolution.
We discuss gateway queueing algorithms and their role in controlling congestion in datagram networks. A fair queueing aJgorithm, based on an earlier suggestion by Nagle, is proposed. An.alysis and simulations are used to compare this algorithm to other congestion control schemes. We find. that fair queueing provides several important advantages over the usual first-come-first-serve queueing algorithm: fair allocation of bandwidth, lower delay for sources using less than their full share of bandwidth, and protection from ill-behaved sources.
Previously proposed sensor network data dissemination schemes require periodic low-rate flooding of data in order to allow recovery from failure. We consider constructing two kinds of multipaths to enable energy efficient recovery from failure of the shortest path between source and sink. Disjoint multipath has been studied in the literature. We propose a novel braided multipath scheme, which results in several partially disjoint multipath schemes. We find that braided multipaths are a viable alternative for energy-efficient recovery from isolated and patterned failures.
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they establish, and benefit from short paths to all destinations. We study the Nash equilibria of this game, and prove results suggesting that the "price of anarchy" [4] in this context (the relative cost of the lack of coordination) may be modest. Several interesting: extensions are suggested.
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