Abstract:The 3D digitization of sites or objects, normally referred to "realitybased 3D surveying and modelling", is based on 3D optical instruments able to deliver accurate, detailed and realistic 3D results. Nowadays many non-experts are facing the 3D world and its technologies (hardware and software) due to their easiness of use but a not correct use leads to wrong results and conclusions. The goal of the article is to critically report the 3D digitization pipeline with some Cultural Heritage examples.Based on our experiences, some guidelines are drawn as best practices for non-experts and to clearly point out the right approach for every goal and project.
ABSTRACT:Temporal analyses and multi-temporal 3D reconstruction are fundamental for the preservation and maintenance of all forms of Cultural Heritage (CH) and are the basis for decisions related to interventions and promotion. Introducing the fourth dimension of time into three-dimensional geometric modelling of real data allows the creation of a multi-temporal representation of a site. In this way, scholars from various disciplines (surveyors, geologists, archaeologists, architects, philologists, etc.) are provided with a new set of tools and working methods to support the study of the evolution of heritage sites, both to develop hypotheses about the past and to model likely future developments. The capacity to "see" the dynamic evolution of CH assets across different spatial scales (e.g. building, site, city or territory) compressed in diachronic model, affords the possibility to better understand the present status of CH according to its history. However, there are numerous challenges in order to carry out 4D modelling and the requisite multi-data source integration. It is necessary to identify the specifications, needs and requirements of the CH community to understand the required levels of 4D model information. In this way, it is possible to determine the optimum material and technologies to be utilised at different CH scales, as well as the data management and visualization requirements. This manuscript aims to provide a comprehensive approach for CH time-varying representations, analysis and visualization across different working scales and environments: rural landscape, urban landscape and architectural scales. Within this aim, the different available metric data sources are systemized and evaluated in terms of their suitability.
The goal of the 3D-ICONS European Project is to provide EUROPEANA ( www.europeana.eu ) with accurate 3D models of architectural and archaeological monuments and buildings of remarkable cultural importance. The purpose of this paper is to describe the specific processing pipeline that has been set for digitizing a significant part of the Civic Archaeological Museum in Milan (Italy). All the technical and logistic aspects needed for capturing 3D models in a Museum environment, the implication with IPR, and the metadata acquisition, are covered. The main issue is generating a good result by the technical point of view, minimizing the impact on the usual Museum activity during the 3D capturing operations, shortening in the meantime the processing time to the minimal allowed by the different applicable techniques. This condition has led different choices related to the survey technologies (laser scanning and image based modeling) and the related data processing. Both technical and descriptive metadata have been collected for each item acquired, for generating a record of data searchable on EUROPEANA, with the addition of new metadata not defined in the minimal record, for making traceable the path leading to the generated digital content. The paper gives a general discussion of such issues with some specific examples referred to the large set of 3D objects digitized within the 3D-ICONS project
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