Pendampingan belajar di masa pandemi covid-19 ini merupakan pengabdian kepada masyarakat sebagai salah satu upaya pelaksanaan tri dharma perguruan tinggi. Hal ini dilakukan untuk meningkatkan motivasi serta minat siswa terhadap pembelajaran. Metode pendampingan belajar yang digunakan adalah dengan memberikan pendampingan belajar secara luring, yakni mahasiswa dan siswa melakukan proses belajar mengajar secara langsung dan tatap muka. Pendampingan belajar ini dilakukan dalam kelompok kecil yang terdiri dari 10-15 orang. Pendampingan belajar berlokasi di SD Negeri Geger Bitung dan Madrasah Diniyah Nurul Huda Desa Geger Bitung Kecamatan Geger Bitung. Sebelum melakukan pendampingan belajar, peneliti melakukan beberapa tahapan seperti observasi lapangan untuk mengetahui permasalahan yang sedang terjadi, selanjutnya merencanakan dan menyusun jadwal kegiatan sebelum pelaksanaan dilakukan. Materi yang diajarkan dalam pendampingan belajar ini disesuaikan dengan kebutuhan masing-masing kelas. Seperti untuk kelas 1 belajar cara menulis dan membaca. Untuk kelas 2 belajar seputar pendidikan kewarganegaraan dan matematika sedangkan kelas 3 belajar matematika dan b. Indonesia. Selanjutnya untuk siswa-siswi Madrasah Diniyah Nurul Huda kelas 5-6 diberi materi yang sesuai dengan mata pelajarannya terutama Alqur’an dan Tajwidnya. Proses pendampingan yang dilakukan berjalan dengan baik dan lancar. Hasil yang diperoleh dari pendampingan belajar di Desa Geger Bitung ini cukup bagus. Siswa sangat antusias selama proses pendampingan belajar dan merasa terbantu dalam menyelesaikan tugas di sekolah.
The development of a Science, Technology, Engineering, Art, and Mathematics (STEAM)-based learning approach that is implemented with interdisciplinary knowledge has now been widely used in learning and research in mathematics education. However, the use of learning methods and their influence on 21st century skills has not been fully described. To answer these problems, research is to investigate and interpret data on the development and use of appropriate methods in the implementation of STEAM, in particular its impact on mathematics learning and 21st century skills. The author conducted a systematic literature review of published articles to produce a bibliometric review that combines quantitative descriptions of literature content and qualitative analysis of processes, outcomes, and conditions of mathematics learning using the STEAM approach from selected databases between 2012 and 2021. The results of the study used 35 articles from literature relevant to the research objectives. After conducting the analysis, it can be concluded that research related to STEAM, especially in the study of mathematics, has increased significantly in the last 5 years since 2016. From the aspect of 21st century skills, STEAM has a dominant influence in improving problem solving skills and creativity. However, the impact of collaborative and communication skills is still low. In terms of the use of learning methods, STEAM has a significant relationship with the project-based learning (PjBL) method. The results of this study can be used as confirmation material showing that STEAM and PjBL methods are an ideal combination in learning and can also be used as alternative approaches and learning methods to improve problem solving and creative abilities.
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