There is a growing interest in developing and implementing adaptive instructional systems to improve, automate, and personalize student education. A necessary part of any such adaptive instructional system is a student model used to predict or analyze learner behavior and inform adaptation. To help inform researchers in this area, this paper presents a state-of-theart review of 11 years of research (2010)(2011)(2012)(2013)(2014)(2015)(2016)(2017)(2018)(2019)(2020)(2021) in student modeling, focusing on learner characteristics, learning indicators, and foundational aspects of dissimilar models. We mainly emphasize increased prediction accuracy when using multidimensional learner data to create multimodal models in real-world adaptive instructional systems. In addition, we discuss challenges inherent in real-world multimodal modeling, such as uncontrolled data collection environments leading to noisy data and data sync issues. Finally, we reinforce our findings and conclusions through an industry case study of an adaptive instructional system. In our study, we verify that adding multiple data modalities increases our model prediction accuracy from 53.3% to 69%. At the same time, the challenges encountered with our real-world case study, including uncontrolled data collection environment with inevitably noisy data, calls for synchronization and noise control strategies for data quality and usability.
Metaverse has gained increasing interest in education, with much of literature focusing on its great potential to enhance both individual and social aspects of learning. However, little work has been done to address the systems and technologies behind providing meaningful Metaverse learning. This article proposes a technical framework to address this research gap, where a hierarchical multiagent reinforcement learning approach with experience sharing is developed to augment the intelligence of nonplayer characters in Metaverse learning for personalization. The utility and benefits of the proposed framework and methodologies are demonstrated in Gridlock, a Metaverse learning game, as well as through extensive simulations.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.