Abstract:There is a growing interest in developing and implementing adaptive instructional systems to improve, automate, and personalize student education. A necessary part of any such adaptive instructional system is a student model used to predict or analyze learner behavior and inform adaptation. To help inform researchers in this area, this paper presents a state-of-theart review of 11 years of research (2010)(2011)(2012)(2013)(2014)(2015)(2016)(2017)(2018)(2019)(2020)(2021) in student modeling, focusing on learner… Show more
“…By soliciting feedback, the NPC gains information about the effectiveness of learning materials and about a learner's difficulties. The collected information will be the basis to create what is called a student/player model [6], [7]. By analyzing the data to determine the reason behind previous learning mistakes or success in the past, this type of intelligence helps gain insights into how learners will behave in the future.…”
Section: Tutor Npcmentioning
confidence: 99%
“…For example, a systematic approach from the basic structure to models creating physical/virtual space to parallel intelligence for decision-makings is required to provide meaningful and enjoyable learning experiences in Metaverse. As reported in two recent surveys [6], [7] any learning environment with adaptation capability must be equipped with both "eyes" to track learners' actions and a "brain" to make decisions on how to dynamically adjust its elements or provide assistance.…”
Metaverse has gained increasing interest in education, with much of literature focusing on its great potential to enhance both individual and social aspects of learning. However, little work has been done to address the systems and technologies behind providing meaningful Metaverse learning. This article proposes a technical framework to address this research gap, where a hierarchical multiagent reinforcement learning approach with experience sharing is developed to augment the intelligence of nonplayer characters in Metaverse learning for personalization. The utility and benefits of the proposed framework and methodologies are demonstrated in Gridlock, a Metaverse learning game, as well as through extensive simulations.
“…By soliciting feedback, the NPC gains information about the effectiveness of learning materials and about a learner's difficulties. The collected information will be the basis to create what is called a student/player model [6], [7]. By analyzing the data to determine the reason behind previous learning mistakes or success in the past, this type of intelligence helps gain insights into how learners will behave in the future.…”
Section: Tutor Npcmentioning
confidence: 99%
“…For example, a systematic approach from the basic structure to models creating physical/virtual space to parallel intelligence for decision-makings is required to provide meaningful and enjoyable learning experiences in Metaverse. As reported in two recent surveys [6], [7] any learning environment with adaptation capability must be equipped with both "eyes" to track learners' actions and a "brain" to make decisions on how to dynamically adjust its elements or provide assistance.…”
Metaverse has gained increasing interest in education, with much of literature focusing on its great potential to enhance both individual and social aspects of learning. However, little work has been done to address the systems and technologies behind providing meaningful Metaverse learning. This article proposes a technical framework to address this research gap, where a hierarchical multiagent reinforcement learning approach with experience sharing is developed to augment the intelligence of nonplayer characters in Metaverse learning for personalization. The utility and benefits of the proposed framework and methodologies are demonstrated in Gridlock, a Metaverse learning game, as well as through extensive simulations.
“…Beyond methods that focus solely on the AI side of ITSs, there has also been extensive developments in data mining [22], big data [23], and multimodal learning analytics [24] for educational approaches, with both areas showing promise for integration with more advanced AI methods. Methods like generative adversarial networks [25], unsupervised learning [26], and clustering [27] can work with student data to spot trends and make predictions that in turn can be used by AI methods to provide appropriate support.…”
Section: Its and Serious Gamesmentioning
confidence: 99%
“…To tackle this challenge, early research efforts have been devoted to Intelligent Tutoring Systems (ITS), where AI techniques are used to mimic human tutors that know what and how to teach and whom they teach. As stated in a recent survey [3], the long history of productive research of ITS has resulted in successful applications in various domains, such as education [4], military training [5], and healthcare [6], and more work continues to appear. Early ITSs are often described as "homework helpers", where a set of generalized or specific hints is provided upon learners' requests [7].…”
Section: Introductionmentioning
confidence: 99%
“…With this in mind, ITSs continue to improve their mathematical student models later on through sensor informatics and machine learning. Rather requiring students to ask relevant questions in the first place, ITSs monitor student behaviors in their learning and identify their individual needs for support [8]. Even so, the inability to engage students in ITSs still limits their wide adoption.…”
The potential of the metaverse in the field of education is gaining increasing attention. The goal is to reduce the cost of learning while increasing the efficiency and ease of learning. However, little work has been done on the systemic and technological aspects of metaverse education as of yet. In this paper, we propose a system to fill this technological gap, which includes a virtual learning system and Web3 blockchain technology in addition to the real world to ensure social interaction in the learning process. The utility and benefit of this system is that it not only provides users with a learning efficiency and environment superior to the physical world, but also ensures security, transparency and fairness of the learning process through an integrated framework.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.