2023
DOI: 10.1109/tcss.2022.3203926
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Player Modeling and Adaptation Methods Within Adaptive Serious Games

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Cited by 8 publications
(5 citation statements)
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“…By soliciting feedback, the NPC gains information about the effectiveness of learning materials and about a learner's difficulties. The collected information will be the basis to create what is called a student/player model [6], [7]. By analyzing the data to determine the reason behind previous learning mistakes or success in the past, this type of intelligence helps gain insights into how learners will behave in the future.…”
Section: Tutor Npcmentioning
confidence: 99%
See 1 more Smart Citation
“…By soliciting feedback, the NPC gains information about the effectiveness of learning materials and about a learner's difficulties. The collected information will be the basis to create what is called a student/player model [6], [7]. By analyzing the data to determine the reason behind previous learning mistakes or success in the past, this type of intelligence helps gain insights into how learners will behave in the future.…”
Section: Tutor Npcmentioning
confidence: 99%
“…For example, a systematic approach from the basic structure to models creating physical/virtual space to parallel intelligence for decision-makings is required to provide meaningful and enjoyable learning experiences in Metaverse. As reported in two recent surveys [6], [7] any learning environment with adaptation capability must be equipped with both "eyes" to track learners' actions and a "brain" to make decisions on how to dynamically adjust its elements or provide assistance.…”
Section: Introductionmentioning
confidence: 99%
“…Machine learning techniques can be useful for personalization and adaptation. Some authors have reviewed intelligent adaptation methods used in serious games for education, finding that the most used were rule-based, Bayesian, fuzzy, and reinforcement learning [ 42 ]. Another related technique to personalization in serious games was incorporating dynamics of learner behaviors as learning attributes in a Petri net model for knowledge reasoning and learning [ 43 ].…”
Section: Related Workmentioning
confidence: 99%
“…Some reviews cover multiple domains and investigate specific technologies or methodologies. For instance, Hare and Tang [38] categorized player modeling and game adaptation methods in serious games for higher education. Chavez and Bayona [39] selected articles published between 1999 and 2017 across various fields of study to identify the characteristics of virtual reality technology and its impact on the learning process.…”
Section: Introductionmentioning
confidence: 99%