PISA 2018 to improve literacy skills involves three competencies: 1) explaining phenomena scientifically, 2) evaluating and designing scientific literacy, and 3) interpreting data and evidence scientific literacy. These competencies require scientific literacy knowledge, namely content, procedural, and epistemic. The research presents the results of the interactive chemical bond e-module based on nature of science to improve scientific knowledge of scientific literacy. The method uses Multimedia Development Life Cycle (MDLC) The results of the e-module validity of each component, such as: material, scientific literacy, Nature of Science (NoS), presentation and language, are categorized as very feasible. The results of the e-module practicality of each component, such as: material, scientific literacy, Nature of Science (NoS), presentation and language, are categorized as very practical. The results of the e-module effectiveness obtained from the literacy test questions used to test the scientific knowledge of students with varying N-gain values, namely 0.81 at content knowledge, 0.84 at procedural knowledge, and 0.84 at epistemic knowledge.
Abstract. The research aims to get answers to whether chemistry learning with computer-based games as learning media can create fun learning (edutainment). The study was conducted on students in three high schools in chemistry learning according to plan, during the learning activities were observed by students, before and after learning the learning outcomes tests and student questionnaires were conducted. The results showed that learning activities were 90.4% to 92.0% as expected, 90% to 100% of students stated that learning was fun with games as learning media, and learning outcomes had achieved 93% to 100% classical completeness. These results indicate that the use of computer-propelled games as chemical learning media can create chemical learning that pleases students and can be used by teachers as an alternative to edutainment chemistry learning
Penelitian yang dilakukan bertujuan untuk mendiskripsikan tingkat kelayakan permainan “kimia kotak katik” ditinjau dari isi dan kontruksi serta untuk mengetahui peningkatan hasil belajar siswa pada materi Sistem Periodik Unsur. Sasaran penelitian ini adalah 12 orang siswa SMA Muhammadiyah 1 Gresik. Rancangan penelitian menggunakan desain One Group Pretest-Postest. Hasil analisis data menunjukan bahwa permainan ini layak digunakan sebagai media pembelajaran dengan presentase kelayakan sebesar 83,33%. Ketuntasan hasil belajar siswa mencapai 75%. Berdasarkan hasil uji coba, permainan kimia kotak katik layak untuk diterapkan untuk pembelajaran kimia.
The purpose of this research was to describe the learning implementation, students activities, the student's science literacy ability, learning outcame, and response of students to the implementation of techno-ecopreneurship-based student worksheets on thermochemical topic. This research used pre-experimental design with one group pretest-posttest design. The targets of this study were 34 students in XI grade science in Senior High School 3 Sidoarjo. Data collection methods were observation, test, and questionnaire. The research showed the following results: (1) the syntax implementation of guided inquiry learning model is 86.5% and 88.5% with a very good category; (2) The activities of students during the learning process were said to be implemented well because the percentage of relevant student activities time is greater compared to the student activities which were not relevant, in which relevant student activity in first meeting was 83.5% and in second meeting was 90.5%; (3) Student learning outcomes at the pretest 0% was complete, and 100% was incomplete but at the posttest 78.78% is complete and 21.22% is incomplete; (4) The results of students scientific literacy ability have increased from pretest to posttest that is 18 to 74 with an N-gain value of 0.55; (5) Students gave positive responses to the implementation of techno-ecopreneurship-based student worksheet on thermochemical topic to train scientific literacy ability.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.