Currently, most of the product designers have insufficient source in integrating the potential meanings when they are developing a new product. Also, it has become extremely challenging in verifying the variables of a product that could lead towards sustainable and successful products in the market. The development of a new product is not only to cater to the users’ satisfactions, but additionally, it should attract more users. In this paper, the Sustainable Product Design Method (SPDM) is introduced as a process to identify and verify the variables of the users’ emotional responses and perceived product quality, and element of sustainability in the early stage of the design process. The SPDM is a design guideline attempt to establish the sustainable product requirements (SPR) towards the sustainable and successful products. To prove the practicability of this method, one of the successful products was chosen as a case study. It has been found that the method built is valuable in facilitating the product designers in the early stage of product design and development process. The validation signified from this process is not only contributed towards product sustainability but also increase on its success in the market.
Universal Design is a fundamentals of good design. A product with Universal Design approach should provide wide range of solution for people with different purposes including those with diverse disabilities. However, designers often based on a subjective understanding of Universal Design Principles (UDP) to formulate design solutions. This result in the inaccurate conversion of design needs. A systematic approach is needed in order to develop a concept to meet the customer need. Previous studies shown potential integration of the Theory of Inventive Problem Solving (TRIZ) proposed to create a systematic approach for problem-solving requires creativity abilities. The purpose of this study is to explore the construction of the integration model of UDP and TRIZ 40 inventive principles. To construct the integration model of UDP and TRIZ 40 inventive principles, this study will use focus group discussion of certified TRIZ experts in the exploration of establishing an integration model of UDP and TRIZ 40 inventive principles. The further discussion onto the elements required to create the integration model by the TRIZ experts will be taken into consideration to construct a final model UDP-TRIZ model. Finally, the results are expected to lead towards a final integration model of the UDP and TRIZ integration model.
Visually impaired person has a difficulty in identifying the product function and usability. There is a need to integrate haptic exploratory procedure (HEP) of visually impaired person with universal design principle (UDP) in order to construct structural design approach. The purpose of this study is to construct theoretical framework for universal design approach considering haptic exploratory procedure (HEP). This study uses literature on visually impaired person haptic exploratory procedure (HEP) in order to identify the object properties translated by visually impaired person. Then, it uses literature of universal design to identify universal design approach in concept design process. Then, approach of TRIZ is explored in proposing systematic approach. Finally, the results are expected to lead towards model of theoretical framework of universal design approach using TRIZ and HEP. It can provide a helpful foundation for structuring the experiences to develop further the knowledge and understanding of objects for universal design. This theoretical framework contributes in designing structural UDP approach with consideration of visually impaired person HEP. It improves product usability in designing a universal design for visually impaired person.
BackgroundThe technological intervention is considered as an adjunct to the conventional therapies applied in the rehabilitation session. In most high-income countries, technology has been widely used in assisting stroke survivors to undergo their treatments. However, technology use is still lacking in Southeast Asia, especially in middle- and low-income countries. This scoping review identifies and summarizes the technologies and related gaps available in Southeast Asia pertaining to stroke rehabilitation.MethodsThe JBI manual for evidence synthesis was used to conduct a scoping study. Until September 2021, an electronic search was performed using four databases (Medline, CINAHL, Scopus, ASEAN Citation Index). Only the studies that were carried out in Southeast Asia were chosen.ResultsForty-one articles were chosen in the final review from 6,873 articles found during the initial search. Most of the studies reported the implementation of technological intervention combined with conventional therapies in stroke rehabilitation. Advanced and simple technologies were found such as robotics, virtual reality, telerehabilitation, motion capture, assistive devices, and mobility training from Singapore, Thailand, Malaysia, and Indonesia. The majority of the studies show that technological interventions can enhance the recovery period of stroke survivors. The consultation session suggested that the technological interventions should facilitate the needs of the survivors, caregivers, and practitioners during the rehabilitation.ConclusionsThe integration of technology into conventional therapies has shown a positive outcome and show significant improvement during stroke recovery. Future studies are recommended to investigate the potential of home-based technological intervention and lower extremities.
The protection of intangible cultural heritage has received much attention, among which the “ancient ceramic restoration technique” was included in The National List of Intangible Cultural Heritage of China (the fourth batch) in 2014. In preserving and restoring ancient ceramics, virtual reality (VR) technology has been widely applied, as it provides a new way to showcase the appearance and structure of ancient ceramics in a VR environment. This paper provides a systematic review of the application of VR reality technology in the conservation and restoration of ancient ceramics. The methodology comprises four steps: research problem formulation, literature search, study selection and data extraction. A total of 30 articles out of 1479 peer-reviewed database articles from six databases (Web of Science, SpringerLink, IEEE Xplore, Scopus, CNKI, Google Scholar) were extracted and screened, which covers the application of VR technology or VR-based devices in ceramic conservation. It has been found that the existing VR application on ceramic restoration is hardly systematic or user-oriented. Thus, we develop a VR-based Platform on ceramic restoration utilized with Unity and 3DS Max, ensuring authenticity, minimal intervention, and promising reversible repair within the VR environment. The findings show that VR technology applied to ancient ceramic restoration has contributed to the learning efficiency and learning willingness of users.
Protective behaviours – such as wearing face masks, ensuring good hygiene, maintaining social distancing, and limiting physical contact – have been acknowledged as effective non-pharmaceutical solutions for pandemic prevention. However, many people often fail to adhere to these behaviour modifications. To better understand the issue, this study explores individuals' behaviour change situations during the COVID-19 pandemic and proposes appropriate design strategies. To collect valuable data for analysis, the researcher utilized three qualitative methods including observation, nominal group technique (NGT), and a user interview. Five facets of the current behaviour change situation were examined in Hefei, China. These include surveillance, publicity and information dissemination, public facilities and auxiliary tools design, people's attitudes towards behaviour change, and their actual behaviour performance. Moreover, the researchers also examined key challenges and design limitations of behaviour change situations, which were ranked based on voting results from three NGT groups. These theoretical findings may provide valuable insights to guide practical designs and policymaking within the domain of pandemic prevention and control.
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