Japanese has a respectful form or keigo in five types i.e. sonkeigo, kenjogo I, kenjogo II, teineigo, bikago. Teineigo politeness marker requires addition of-masu and desu to each sentence's end. This study aims to describe politeness markers used by learners in their conversation with natives. The data were collected from 80 students of UNNES, UGM, UDINUS and UMY. Recording and interview were used to collect data in natural setting. The result shows that students generally used-desu and-masu. Speaker's expression of discernment like tabun, tabun_ deshou, _to omoimasu were not preferred. Apparently most students contended that use of keigo from teineigo type was sufficient to show politeness since it was considered simple and easy. No previous studies examined keigo' relation to speaker's expression of discernment while it is vital in communication with natives. Therefore, speaker's expression of discernment ought to be added into Japanese lesson.
Abstrak ___________________________________________________________________ Tujuan penelitian ini adalah untuk mengetahui kesalahan dan faktor apa saja yang menyebabkan kesalahan penggunaan fukushi kanarazu, kitto, zettai(ni) dan zehi pada mahasiswa Prodi Pendidikan Bahasa Jepang UNNES. Populasi pada penelitian ini adalah mahasiswa Prodi Pendidikan Bahasa Jepang UNNES angkatan 2015. Pengambilan sampel menggunakan teknik random sampling yaitu sebanyak 37 mahasiswa. Pengambilan data menggunakan metode tes sebanyak 20 soal. Hasil penelitian menunjukkan persentase kesalahan rata-rata penggunaan fukushi adalah sebesar 71% berada pada kategori tinggi. Tingkat kesalahan tertinggi pada penggunaan fukushi tersebut adalah zehi. Faktor penyebab kesalahan yaitu kurang memahami makna penggunaan fukushi, adanya kemiripan makna antara fukushi kanarazu, kitto, zettai(ni) dan zehi, kurang teliti dalam memperhatikan pola kalimat yang mengikuti, sehingga kurang memahami konteks kalimat dalam penggunaan keempat fukushi. Abstract ___________________________________________________________________The purpose of this study was to find out the errors and any factors that caused errors in the use of kanarazu, kitto, zettai (ni) and zehi on students of the UNNES Japanese Language Education Study Program. The population in this study were students of the 2015 Japanese Language Education Study Program UNNES. The sample was taken by a random sampling technique, which was 37 students. Retrieval of data using the test method as many as 20 questions. The results showed an average percentage of fukushi use errors of 71% in the high category. The highest error rate for using fukushi is zehi. The cause of the error is due to a lack of understanding of fukushi use, the similarity of meaning between the four fukushi, less careful attention to the patterns that follow, so they do not understand the context of the four uses of fukushi.
Penelitian ini didasari dari hasil observasi dan wawancara kepada mahasiswa PPL yang mengajar Bahasa Mandarin di SMP Tritunggal Semarang pada tahun 2019. Didapatkan data bahwa media pembelajaran yang digunakan oleh guru kurang interaktif dan cenderung satu arah. Hal ini mengakibatkan siswa merasa bosan dan kurang termotivasi dalam pembelajaran yang berdampak kurangnya pemahaman materi oleh siswa dalam pengusaan kosakata bahasa Mandarin. Berdasarkan permasalahan di atas, maka penelitian ini bertujuan 1) menganalisis kebutuhan siswa berbasis Adobe Flash dalam pembelajaran bahasa mandarin; 2) mengembangkan media pembelajaran berbasis Adobe Flash dalam pembelajaran bahasa mandarin.; dan 3) mendeskripsikan validitas ahli dan guru terhadap produk media pembelajaran berbasis Adobe Flash. Hasil penelitian ini adalah guru dan siswa menghendaki media yang berisi beberapa komponen seperti: memuat SK/KD dalam media, materi kosa kata diambil dari HSK, pengantar dalam media menggunakan bahasa Indonesia, dll. Selain itu dalam pengembangan media pembelajaran ini menggunakan Adobe Flash CS6 yang dikembangkan menjadi aplikasi android agar dapat dioperasikan di manapun dan kapanpun. Hasil validasi oleh ahli media menunjukkan bahwa kuis interaktif pilihan ganda bahasa Mandarin mendapat nilai rata – rata 82,53 yang berarti media masuk dalam kategori layak/sesuai dengan skor 3 (rentang nilai 71-85). Hasil uji coba media tersebut menggunakan skala terbatas dengan jumlah responden 10 orang dari peserta didik SMP Tritunggal Semarang menyatakan bahwa media kuis interaktif pilihan ganda bahasa Mandarin yang dikembangkan diminati oleh peserta didik.This research is based on the results of observations and interviews with PPL students who teach Mandarin at SMP Tritunggal Semarang in 2019. Based on a preliminary study, it is found that the learning media used by the teacher is less interactive and tends to be one-way. This results in students feeling bored and less motivated in learning which results in a lack of understanding of the material by students in mastering Mandarin vocabulary. Based on the above problems, then The purpose of this study is 1) to analyze the needs of students based on Adobe Flash in learning Mandarin; 2) developing learning media based on Adobe Flash in Chinese language learning; and 3) describe the validity of experts and teachers for learning media products based on Adobe Flash. The results of this study are that teachers and students want media that contains several components such as: covering SK / KD on the media, vocabulary material taken from HSK, introduction to the media using Indonesian, etc. Besides the development of instructional media using Adobe Flash CS6 developed into an android application so that it can be operated anywhere and anytime. The results of the validation by media experts showed that the Chinese multiple choice interactive quiz got an average score of 82.53, which means that the media was included in the category according to the score of 3 (range 71-85). The results of the media trial using a limited scale with 10 respondents from Tritunggal Junior High School Semarang students stated that the Chinese multiple choice interactive quiz media developed was of interest to students.
The present study is a longitudinal study for approximately 26 months to the Indonesian child and has been through her second language acquisition in Japan. A Longitudinal study is a research design that involved repeated observation of the same variables over long periods. The acquisition process took place for about four years. After returning to Indonesia, the family wants to keep her second language and do some second language maintenance. While in her process to be bilingual, she experienced a process of code-switching and code-mixing in her daily life using their mother tongue, Indonesian, and her second language, Japanese. This research focuses on how the child maintains her second language and how the bilingual process's phenomena occur through interactions in the family environment. Several language transfers from the second language to the first language occur in their daily life using Indonesian. This study uses an ethnographic research approach. Conducting ethnographic research requires a long-term process by making detailed notes about the group's behavior and beliefs from time to time. Observation and interviews are the procedures used in data collection in the field. The transfer language process is used through the code-mixing, code-switching, and preservation process of the second language after returning home. The results saw that the child both uses language systems in each language and sometimes mixed in between languages, as she has her languages.Keywords: code-switching; language mixing; Japanese as a second language; bilingual process
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.