One of the most important contributions of this special issue of GLQ is the forum for three queer Palestinian activists to speak about the complexity of their identities and politics. In this roundtable conversation, these activists make clear that while they do not speak for all Palestinian LGBTQs, and that they do not necessarily agree among themselves on strategies or details (the women's rights approach of Aswat is different from the queer activism of Al-Qaws), they do succeed in laying out the major challenges facing their work and the strategies they employ to address them. Most central among these challenges is the need to forge a queer agenda in the context of military occupation and state-governed racism.
Desa Lembak memiliki potensi perekonomian yang bergerak dibidang pariwisata yaitu objek wisata alam Danau Shuji yang menjadi salah satu destinasi wisatawan lokal di daerah Sumatera Selatan. Pemanfaatan teknologi informasi sangat dibutuhkan di sektor pariwisata guna mendorong perekonomian daerah.Fasilitas yang dikembangkan pada industri pariwisata ini yaitu menggunakan sebuah konsep E-Tourism. E-Tourism adalah sebuah konsep teknologi informasi yang dikembangkan pada industri pariwisata. Tujuan dilakukan survey lokasi objek wisata Danau Shuji tidak lain untuk mengetahui icon wisata, sejarah atau pun tarif dari berbagai fasilitas yang terdapat pada Danau Shuji. Untuk menarik minat wisatawan lokal luar kota maka dibuatlah sebuah scan barcode yang bertujuan untuk memudahkan penyampaian informasi terkait sejarah, harga tiket dan hiburan serta petunjuk jalan berupa link yang terhubung pada maps. Pembuatan Blog yang di akses menggunakan scan barcode merupakan suatu bentuk pemanfaatan teknologi informasi yang akan terus berkembang.
The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes
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