Learning in 3-dimensional virtual environments has been widely used as a complement to traditional learning. Multi User Virtual Learning Environment in 3 Dimensions (3DMUVLE) provides many benefits and can support lifelong learning. In its implementation, this learning has not supported personal learning. This study aims to build a 3DMUVLE with personalized materials based on students' models. The system development model uses the Linear Sequence model by integrating MOODLE, SLOODLE and OPENSIM. Student's model in this research is Myer Briggs Type Indicator (MBTI) and determination of type uses fuzzy logic. The results of this study are 16 types of students and each type consists of 3 levels: low, medium and high. Each level has a specific learning material. The implication of this research is the level of MBTI type so that the learning material is more specific.
Perkembangan teknologi khususnya Smartphone sangat pesat, apalagi dengan munculnya Smartphone berbasis Android yang mengakibatkan menurunnya ketertarikan manusia terhadap buku sebagai media belajar. Virtual Tour adalah sebuah simulasi dari suatu lingkungan nyata, biasanya terdiri oleh sequence video atau kumpulan foto, serta menggunakan unsur-unsur multimedia lainnya seperti efek suara, musik, narasi, dan tulisan. Media informasi kampus Universitas Pendidikan Indonesia masih berupa teks, gambar dan web yang bersifat abstrak, sehingga kurang menampilkan keadaan yang sebenarnya pada lokasi nyata. Oleh karena itu perlu dibuat aplikasi Virtual Tour 360 derajat pada kampus Universitas Pendidikan Indonesia dengan bertujuan sebagai media informasi kampus Universitas Pendidikan Indonesia yang sebenarnya. Metode penelitian yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan, atau Research and Development (R&D). Membangun aplikasi Virtual Tour 360 derajat pada kampus Universitas Pendidikan Indonesia ini menggunakan Unity 3D, dan Android Studio. Pengguna dari Aplikasi Virtual Tour 360 derajat pada kampus Universitas Pendidikan Indonesia ini adalah orang umum dan mahasiswa baru yang belum pernah datang ke kampus Universitas Pendidikan Indonesia
Teacher-centered learning models make student activities limited. Though the effectiveness of learning can be seen from the activities of students in learning. For this reason, students need to be invited to think, discuss, and share with others. This research was conducted to test the Think-Pair-Share (TPS) model in the effectiveness of learning. This research uses the advantages of interactive multimedia that implements the model. This research uses a comprehensive life cycle method in multimedia development and quantitative methods in learning analysis data with experiment one-group pre-test and post-test. Research results can be seen from the student"s response to multimedia is 87,87%, in this case, means that multimedia is very helpful in student-centered activities and cognitive improvement with a gain value of 0.41 in the medium category.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.