Hardware implementations of spiking neurons can be extremely useful for a large variety of applications, ranging from high-speed modeling of large-scale neural systems to real-time behaving systems, to bidirectional brain–machine interfaces. The specific circuit solutions used to implement silicon neurons depend on the application requirements. In this paper we describe the most common building blocks and techniques used to implement these circuits, and present an overview of a wide range of neuromorphic silicon neurons, which implement different computational models, ranging from biophysically realistic and conductance-based Hodgkin–Huxley models to bi-dimensional generalized adaptive integrate and fire models. We compare the different design methodologies used for each silicon neuron design described, and demonstrate their features with experimental results, measured from a wide range of fabricated VLSI chips.
An arbitrated address-event imager has been designed and fabricated in a 0.6-μm CMOS process. The imager is composed of 80 x 60 pixels of 32 x 30 μm. The value of the light intensity collected by each photosensitive element is inversely proportional to the pixel's interspike time interval. The readout of each spike is initiated by the individual pixel; therefore, the available output bandwidth is allocated according to pixel output demand. This encoding of light intensities favors brighter pixels, equalizes the number of integrated photons across light intensity, and minimizes power consumption. Tests conducted on the imager showed a large output dynamic range of 180 dB (under bright local illumination) for an individual pixel. The array, on the other hand, produced a dynamic range of 120 dB (under uniform bright illumination and when no lower bound was placed on the update rate per pixel). The dynamic range is 48.9 dB value at 30-pixel updates/s. Power consumption is 3.4 mW in uniform indoor light and a mean event rate of 200 kHz, which updates each pixel 41.6 times per second. The imager is capable of updating each pixel 8.3K times per second (under bright local illumination). Index Terms-Arbitrated, address event, digital image sensor, high dynamic range, low-power imager.
Abstract-This paper introduces a spiking hierarchical model for object recognition which utilizes the precise timing information inherently present in the output of biologically inspired asynchronous Address Event Representation (AER) vision sensors. The asynchronous nature of these systems frees computation and communication from the rigid predetermined timing enforced by system clocks in conventional systems. Freedom from rigid timing constraints opens the possibility of using true timing to our advantage in computation. We show not only how timing can be used in object recognition, but also how it can in fact simplify computation. Specifically, we rely on a simple temporal-winnertake-all rather than more computationally intensive synchronous operations typically used in biologically inspired neural networks for object recognition. This approach to visual computation represents a major paradigm shift from conventional clocked systems and can find application in other sensory modalities and computational tasks. We showcase effectiveness of the approach by achieving the highest reported accuracy to date (97.5%±3.5%) for a previously published four class card pip recognition task and an accuracy of 84.9%±1.9% for a new more difficult 36 class character recognition task.
Upper limb prostheses are increasingly resembling the limbs they seek to replace in both form and functionality, including the design and development of multifingered hands and wrists. Hence, it becomes necessary to control large numbers of degrees of freedom (DOFs), required for individuated finger movements, preferably using noninvasive signals. While existing control paradigms are typically used to drive a single-DOF hook-based configurations, dexterous tasks such as individual finger movements would require more elaborate control schemes. We show that it is possible to decode individual flexion and extension movements of each finger (ten movements) with greater than 90% accuracy in a transradial amputee using only noninvasive surface myoelectric signals. Further, comparison of decoding accuracy from a transradial amputee and able-bodied subjects shows no statistically significant difference ( p < 0.05) between these subjects. These results are encouraging for the development of real-time control strategies based on the surface myoelectric signal to control dexterous prosthetic hands.
Neuromorphic engineering (NE) encompasses a diverse range of approaches to information processing that are inspired by neurobiological systems, and this feature distinguishes neuromorphic systems from conventional computing systems. The brain has evolved over billions of years to solve difficult engineering problems by using efficient, parallel, low-power computation. The goal of NE is to design systems capable of brain-like computation. Numerous large-scale neuromorphic projects have emerged recently. This interdisciplinary field was listed among the top 10 technology breakthroughs of 2014 by the MIT Technology Review and among the top 10 emerging technologies of 2015 by the World Economic Forum. NE has two-way goals: one, a scientific goal to understand the computational properties of biological neural systems by using models implemented in integrated circuits (ICs); second, an engineering goal to exploit the known properties of biological systems to design and implement efficient devices for engineering applications. Building hardware neural emulators can be extremely useful for simulating large-scale neural models to explain how intelligent behavior arises in the brain. The principal advantages of neuromorphic emulators are that they are highly energy efficient, parallel and distributed, and require a small silicon area. Thus, compared to conventional CPUs, these neuromorphic emulators are beneficial in many engineering applications such as for the porting of deep learning algorithms for various recognitions tasks. In this review article, we describe some of the most significant neuromorphic spiking emulators, compare the different architectures and approaches used by them, illustrate their advantages and drawbacks, and highlight the capabilities that each can deliver to neural modelers. This article focuses on the discussion of large-scale emulators and is a continuation of a previous review of various neural and synapse circuits (Indiveri et al., 2011). We also explore applications where these emulators have been used and discuss some of their promising future applications.
Organisms use the process of selective attention to optimally allocate their computational resources to the instantaneously most relevant subsets of a visual scene, ensuring that they can parse the scene in real time. Many models of bottom-up attentional selection assume that elementary image features, like intensity, color and orientation, attract attention. Gestalt psychologists, how-ever, argue that humans perceive whole objects before they analyze individual features. This is supported by recent psychophysical studies that show that objects predict eye-fixations better than features. In this report we present a neurally inspired algorithm of object based, bottom-up attention. The model rivals the performance of state of the art non-biologically plausible feature based algorithms (and outperforms biologically plausible feature based algorithms) in its ability to predict perceptual saliency (eye fixations and subjective interest points) in natural scenes. The model achieves this by computing saliency as a function of proto-objects that establish the perceptual organization of the scene. All computational mechanisms of the algorithm have direct neural correlates, and our results provide evidence for the interface theory of attention.
While previous efforts in Brain-Machine Interfaces (BMI) have looked at decoding movement intent or hand and arm trajectory, current neural control strategies have not focused on the decoding of dexterous actions such as finger movements. The present work demonstrates the asynchronous deciphering of the neural coding associated with the movement of individual and combined fingers. Single-unit activities were recorded sequentially from a population of neurons in the M1 hand area of trained rhesus monkeys during flexion and extension movements of each finger and the wrist. Non-linear filters were used to decode both movement intent and movement type from randomly selected neuronal ensembles. Average asynchronous decoding accuracies as high as 99.8% ± 0.1%, 96.2% ± 1.8%, and 90.5% ± 2.1%, were achieved for individuated finger and wrist movements with three monkeys. Average decoding accuracy was still 92.5% ± 1.1% when combined movements of two fingers were included. These results demonstrate that it is possible to asynchronously decode dexterous finger movements from a neuronal ensemble with high accuracy. This is an important step towards the development of a BMI for direct neural control of a state-of-the-art, multi-fingered hand prosthesis.
The fast pace of development of upper-limb prostheses requires a paradigm shift in EMG-based controls. Traditional control schemes are only capable of providing 2 degrees of freedom, which is insufficient for dexterous control of individual fingers. We present a framework where myoelectric signals from natural hand and finger movements can be decoded with a high accuracy. 32 surface-EMG electrodes were placed on the forearm of an able-bodied subject while performing individual finger movements. Using time-domain feature extraction methods as inputs to a neural network classifier, we show that 12 individuated flexion and extension movements of the fingers can be decoded with an accuracy higher than 98%. To our knowledge, this is the first instance in which such movements have been successfully decoded using surface-EMG. These preliminary findings provide a framework that will allow the results to be extended to non-invasive control of the next generation of upper-limb prostheses for amputees.
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