As IoT (Internet of Things) technologies and infrastructures become more mature, opportunities for engagement with representations of digital object memories (DOM) in the real world increase. Digital object memories can provide added value and pave the way for new consumer-oriented IoT products and services. However, our research experience of employing digital object memories in different systems for reminiscing, mediation of second-hand retail environments and augmenting digital heritage experiences (e.g. in museums) also point to some significant challenges as to how people can interact with DOMs in situ. Based on this work we will put forth some of the key user experience challenges that we encountered when employing representations of DOMs in the real world in the course of the last two and a half years and discuss some alternative routes we wish to explore through future research.
In this position paper we provide an overview of the Tales of Things and Electronic Memory (TOTeM) project -an 'Internet of Things' initiative concerned with the memory and value of everyday objects. Tales of Things provides a platform for any object, with a focus on old objects, to be augmented with information about its history and people's interactions with it. We discuss the progress of the project so far and consider future directions for our research in relation to the Internet of Things.
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