Perkembangan teknologi layanan e-commerce berbasis marketplace sudah sangat marak di indonesia. Namun, belum ada layanan jasa percetakan berbasis marketplace. Padahal kebutuhan jasa percetakan di masyarakat tetap tinggi. Layanan jasa percetakan yang ada saat ini adalah layanan berbasis business to consumer (B2C) sehingga masyarakat harus membanding informasi harga dan layanan secara langsung ke pemilik percetakan baik online maupun offline. Salah satu solusi dari permasalahan tersebut adalah membuat sistem informasi berbasis marketplace untuk jasa percetakan yang diberinama CETAKIN. Dengan aplikasi ini, Informasi layanan percetakan di suatu wilayah dapat diintegrasikan pada sistem ini. Sistem integrasi marketplace percetakan ini dibangun dengan metode waterfall dengan empat tahapan yakni analisa kebutuhan, desain sistem, implementasi, dan pengujian sistem dengan Bahasa pemrograman PHP dan Database MySQL. Adapun fitur yang ada pada aplikasi marketplace ini adalah pendaftaran, pencarian, pemesanan jasa percetakan. Aplikasi sistem informasi ini memberi nilai tambah yakni membuat proses pencarian percetakan dan harga layanan jasa percetakan lebih efektif dan efisien karena masyarakat tidak perlu mengunjungi alamat percetakan. Di sisi lain, keuntungan yang didapat bagi pemilik toko dapat memperluas daya cakupan iklan tokonya sehingga masyarakat luas bisa lebih tahu adanya percetakannya tersebut.
Learning to use the module has several characteristics, which are self instruction, recognition of individual differences, includes learning objectives / competence, their associations, structures and uurutan knowledge, the use of a variety of multi-media, the active participation of students, their reinforcement directly to the response of the students, their evaluation of the student mastery over the learning results. In developing the modules need to pay attention to the techniques and components required, such as: components of a review of subjects, introduction, learning activities, exercises, summaries, formative tests and answer keys formative tests and follow-up. While the technique of developing modules include strarting from scratch, repackaging information, and compilation. Utilization of the module in the learning process sector in the class can be done on individual learning systems and classical. paper entitled Development of Web-Based Learning Module aims: 1) to produce web-based learning modules, 2) determine students' attitude towards web-based learning modules, 3) Knowing student results after participating in learning to use the web-based learning modules. It can be concluded that learning to use the learning module further web-based social statistics have been classified in either category even very good. Competency develop teaching materials especially modules need to be owned by teachers, considering the teaching materials will further streamline and mengefiensiensikan learning process. Besides, it also has an important role of teaching materials for teachers and students, the learning is done individually, and classical groups.
In the education industry, lecturers are finding ways to improve students' concentrations and grades by using smart devices to track students' assignment or tutorial progress. One of the few possible and attractive solution is by using the gamification technique. This paper proposes an educational application called Questionify that implements the gamification elements and allow users to collect points, gain achievements, increase motivation and engagement towards students' coursework in Software Engineering subject. Questionify is developed using C# and Java language has been evaluated using questionnaire among 24 respondents. The findings showed that the respondents believe that gamification can do better in education as compare to the traditional method of teaching the students. In the future, this gamification approach will be tested on more technical subjects such as programming and networking subjects to help students engage in a different learning approach.
<p align="center"><strong><em>Abstract </em></strong><strong><em></em></strong></p><p align="center"><strong><em> </em></strong></p><p><em>Marriage was a very deep and strong as a liaison between a man and a woman in the form of a family or household. Mixed marriage is a marriage between two people in Indonesia are subjected to different laws, because of differences in nationality and one party of Indonesian nationality. This marriage means there will be loss of one nationality husband or wife, son and citizenship status of children.</em></p><p><em> </em></p><p align="center"><strong><em>Abstract</em></strong><em></em></p><p><em>Perkawinan merupakan suatu ikatan yang sangat dalam dan kuat sebagai penghubung antara seorang pria dengan seorang wanita dalam membentuk suatu keluarga atau rumah tangga. </em><em>Perkawinan Campuran ialah </em><em>perkawinan antara dua orang yang di Indonesia tunduk pada hukum yang berlainan, karena perbedaan kewarganegaraan dan salah satu pihak berkewarganegaraan Indonesia</em><em>. Perkawinan ini berakibatkan akan hilangnya salah satu kewarganegaraan suami atau istri, status anak dan kewarganegaraan anak.</em><em></em></p>
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