The fields of science education and science communication share the overarching goal of helping non-experts and non-members of the professional science community develop knowledge of the content and processes of scientific research. However, the specific audiences, methods, and aims employed in the two fields have evolved quite differently and as a result, the two fields rarely share findings and theory. Despite this lack of crosstalk, one theoretical construct-framing-has shown substantial analytic power for researchers in both fields. Specifically, both fields have productively made use of the fact that when people approach situations or texts in the world, they do so with a sense of "what is going on here" that guides their actions and sense-making in that situation. In this article, we examine the dynamics of how interactions between scientists, reporters, members of the general public, and various texts give rise to in-the-moment frames that shape each actors interpretation of scientific research. In doing so we couple science communication literature's focus on framings within and across texts with science education's focus on dynamic framing in interactions. We present a case study that follows a single piece of scientific research from scientist to reporter to the general public. Through semi-structured clinical interviews, video-based observation, and qualitative content analysis, we demonstrate that changes in science knowledge as it moves along the pathways of science communication are the aggregate result of dynamic moment-to-moment framings dispersed over people and interactions. The complexity and nuance of the story presented here have implications for how each field-science communication and science education-conceptualizes the process by which the public comes to knowledge of science. # 2015 Wiley Periodicals, Inc. J Res Sci Teach 52: 221-252, 2015.
Confronting issues of global climate change will require creative approaches to energy consumption across a range of human activities. This design case looks at the evolution of a physical/digital hybrid board game that we created to encourage families to reflect on household energy consumption and environmental sustainability. Design in this context was particularly challenging due to the nature of household heating and cooling systems, which tend to be opaque and difficult to understand. Our challenge was to employ game mechanics to help build up interest, awareness, and understanding of heating and cooling systems, while at the same time providing an enjoyable and engaging activity. Through many rounds of playtesting and interviews, we converged on the design presented here. We start with a conceptual framework describing modern energy practices, after which we describe the game design and reflect on its strengths and weaknesses.
Professor Stevens began his professional career as a mathematics teacher. For the past two decades, he has studied STEM learning both in and out of school. His research seeks to understand how and when learning environments are productive for people and to translate those findings into practical use in the design and resdesign of learning environments. In recent years and in collaboration with colleagues at Northwestern, he created FUSE Studios to reimagine STEAM education around the values of innovation, making, and collaboration (https://www.fusestudio.net/). Since 2012, FUSE has been implemented in more than 135 school and community sites around the US and will soon begin in Helsinki, Finland. Stevens co-led two large National Science Foundation (NSF) research centers-the Center for the Advancement of Engineering Education (CAEE) and the Learning in Informal and Formal Environments Center (LIFE)-and has received numerous research grants from NSF and various private foundations. Articles of his relevant to the engineering education research community include "Becoming an engineer: Toward a three dimensional view of engineering learning" (2008) in the Journal of Engineering Education and "Professional engineering work" (2014) in the Cambridge handbook of engineering education research.
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