A System Theoretical Approach to Situation Awareness -A holistic view of purposeful elementsExamensrapport inlämnad av Charlie Lagervik till Högskolan i Skövde, för Kandidatexamen (B.Sc.) vid Institutionen för kommunikation och information.
2005-06-07Härmed intygas att allt material i denna rapport, vilket inte är mitt eget, har blivit tydligt identifierat och att inget material är inkluderat som tidigare använts för erhållande av annan examen.
AbstractFrom the theories of Ackoff about system theory and how the management of an organization should perform, the concept of situation awareness is discussed. A short history of the situation awareness concept is given in the light of aviation and human cognition. Motives are given why it is of interest to explore the concept of SA. The Russian Theory of Activity (Activity Theory) is presented with the focus on the orientational activity to give the background for a comparison against the adaptivelearning management system as presented by Ackoff. As result a definition of SA is presented, the result of the comparison of theories is presented, discussed and summarized in a conceptual design and future research is presented.
There is a growing understanding that privacy is an essential component of security. In order to decrease the probability of having data breaches, the design of information systems, processes and architectures should incorporate considerations related to both privacy and security. This incorporation may benefit from the offering of appropriate training. In this way, this paper intends to discuss how to better offer training while considering new developments that involve both multimedia production and the "gamification" of training. The paper suggests the use in conjunction of two frameworks: the EduPMO Framework, useful for the management of large scale projects that may involve a consortium of organizations developing multimedia for the offering of training, and the Game Development Framework, useful for the identification of the main components of the serious game for training on privacy by design to be developed as part of the training offering.
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