We present an approach for improving creativity at the workplace based on reimagining office furniture and bringing subtle technological elements to persuade office workers towards more healthy, creative workstyles. SENSE-SEAT aims to shed light on how we can better design interactive furniture for the workplace.
The original version of this article unfortunately contained a mistake. There should be an "Acknowledgements" section with the following text: "This work was supported by FCT (INESC-ID multiannual funding) through the PIDDAC Program funds".
We present "Second Look", a platform of interactive surfaces and wearable computing for helping people, in particular creative writers, to overcome writer's block. The novelty of our systems stems from the addition of wearable devices (Google Glass) and crowdsourcing to improve creative writing on tablets and phones.A primary challenge in developing and evaluating creativity support tools is that we are not able to detect when a person is being creative. Our approach improves current ones by exploring the "in-themoment" creativity and supporting it with adaptive ubiquitous technologies that try to keep people in a creative experience peak for a longer period of time.
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