Humans perceive different objects, scenes or places using all their senses. Our sensory richness also plays an important role for creative activities. Humans also recall those sensory experiences in order to spark creativity, e.g. while writing a text. This paper presents a study with 100 students, divided in groups, that explores the effect of auditory and olfactory cues and their combination during a creative writing exercise. Our results provide useful insights suggesting that olfactory cues have an important role in the creative process of users and even when this type of cues are combined with auditory cues. We believe, that this type of modalities should gain more relevance on the development of creativity support tools and environments for supporting the creative writing process.
Developments in Virtual Reality (VR) technology have modified the creative potential of each individual. We introduce a new concept, called "mild place illusion", as a new paradigm for designing VR-based user interfaces targeted at stimulating creativity. We show that for creative tasks -such as creative writing, new product ideation, and brainstorming -a "just-enough" amount of place illusion leads to a greater self-perception of creativity, as opposed to a "full-level" place illusion. This is a somewhat unexpected result since one would suppose, a priori, to have the full-level place illusion as the optimal setup for stimulating creativity. We considered that the methodology in this work was fairly complex, but our results show -through a data triangulation approach -that we were able to identify more consistent and personal creative experiences. Therefore, the main contribution of this paper is a new paradigm for designing VR user interfaces targeted at stimulating creativity by showing that a "one-illusion interspace" leads to a greater selfperception of creativity.
Tourism is emphasized as one of the sectors with the greatest potential for expansion on a global scale; therefore, it is important to understand related factors regarding tourism planning and sustainability. The main contribution of this study is to identify research trends linked to the keywords, respective gaps and specific needs for future scientific research within the research field of tourism planning and sustainable development. Using VOSviewer Software and applying bibliometric techniques, visualization maps of the intellectual structure were created for a systematic review of the literature. The number of articles published and the number of annual citations for the period 1997 to 2017 of the Web of Science database were used for this purpose. The results draw attention to multiple research clusters focused on the intellectual structure of tourism planning and sustainable development.
City parking is increasingly complex and available parking spaces are scarce. Being able to identify a space to park their cars can lead many drivers to drive around the intended parking area several times, increasing traffic density and pollution. In this research, we propose a collaborative blockchain solution with gamification for parking. Users collaborate to report free spaces and receive free parking minutes for their service to the community. In parallel, this approach can be used to collect beacon information from the parked vehicles and create a low-cost collaborative approach for managing a parking control process platform Blockchain that can handle this distributed process and the gamification platform increases users' participation.
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