Theory of Mind is an essential ability of humans to infer the mental states of others. Here we provide a coherent summary of the potential, current progress, and problems of deep learning approaches to Theory of Mind. We highlight that many current findings can be explained through shortcuts. These shortcuts arise because the tasks used to investigate Theory of Mind in deep learning systems have been too narrow. Thus, we encourage researchers to investigate Theory of Mind in complex openended environments. Furthermore, to inspire future deep learning systems we provide a concise overview of prior work done in humans. We further argue that when studying Theory of Mind with deep learning, the research's main focus and contribution ought to be opening up the network's representations. We recommend researchers to use tools from the field of interpretability of AI to study the relationship between different network components and aspects of Theory of Mind.
Intuitively, the level of autonomy of an agent is related to the degree to which the agent’s goals and behaviour are decoupled from the immediate control by the environment. Here, we capitalise on a recent information-theoretic formulation of autonomy and introduce an algorithm for calculating autonomy in a limiting process of time step approaching infinity. We tackle the question of how the autonomy level of an agent changes during training. In particular, in this work, we use the partial information decomposition (PID) framework to monitor the levels of autonomy and environment internalisation of reinforcement-learning (RL) agents. We performed experiments on two environments: a grid world, in which the agent has to collect food, and a repeating-pattern environment, in which the agent has to learn to imitate a sequence of actions by memorising the sequence. PID also allows us to answer how much the agent relies on its internal memory (versus how much it relies on the observations) when transitioning to its next internal state. The experiments show that specific terms of PID strongly correlate with the obtained reward and with the agent’s behaviour against perturbations in the observations.
Exploration and credit assignment under sparse rewards are still challenging problems. We argue that these challenges arise in part due to the intrinsic rigidity of operating at the level of actions. Actions can precisely define how to perform an activity but are ill-suited to describe what activity to perform. Instead, causal effects are inherently composable and temporally abstract, making them ideal for descriptive tasks. By leveraging a hierarchy of causal effects, this study aims to expedite the learning of task-specific behavior and aid exploration. Borrowing counterfactual and normality measures from causal literature, we disentangle controllable effects from effects caused by other dynamics of the environment. We propose CEHRL 1 , a hierarchical method that models the distribution of controllable effects using a Variational Autoencoder. This distribution is used by a high-level policy to 1) explore the environment via random effect exploration so that novel effects are continuously discovered and learned; and to 2) learn task-specific behavior by prioritizing the effects that maximize a given reward function. In comparison to exploring with random actions, experimental results show that random effect exploration is a more efficient mechanism, and that by assigning credit to few effects rather than many actions, CEHRL learns tasks more rapidly.1 pronounced 'ciril'.
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