Perspective taking is the ability to take into account what the other agent knows. This skill is not unique to humans as it is also displayed by other animals like chimpanzees. It is an essential ability for social interactions, including efficient cooperation, competition, and communication. Here we present our progress toward building artificial agents with such abilities. We implemented a perspective taking task inspired by experiments done with chimpanzees. We show that agents controlled by artificial neural networks can learn via reinforcement learning to pass simple tests that require some aspects of perspective taking capabilities. We studied whether this ability is more readily learned by agents with information encoded in allocentric or egocentric form for both their visual perception and motor actions. We believe that, in the long run, building artificial agents with perspective taking ability can help us develop artificial intelligence that is more human-like and easier to communicate with.
Inferring other agents' mental states such as their knowledge, beliefs and intentions is thought to be essential for effective interactions with other agents. Recently, multiagent systems trained via deep reinforcement learning have been shown to succeed in solving different tasks, but it remains unclear how each agent modeled or represented other agents in their environment. In this work we test whether deep reinforcement learning agents explicitly represent other agents' intentions (their specific aims or goals) during a task in which the agents had to coordinate the covering of different spots in a 2D environment. In particular, we tracked over time the performance of a linear decoder trained to predict the final goal of all agents from the hidden state of each agent's neural network controller. We observed that the hidden layers of agents represented explicit information about other agents' goals, i.e. the target landmark they ended up covering. We also performed a series of experiments, in which some agents were replaced by others with fixed goals, to test the level of generalization of the trained agents. We noticed that during the training phase the agents developed a differential preference for each goal, which hindered generalization. To alleviate the above problem, we propose simple changes to the MADDPG training algorithm which leads to better generalization against unseen agents. We believe that training protocols promoting more active intention reading mechanisms, e.g. by preventing simple symmetry-breaking solutions, is a promising direction towards achieving a more robust generalization in different cooperative and competitive tasks. CCS CONCEPTS• Computing methodologies → Theory of mind; Multi-agent reinforcement learning; Neural networks;
Theory of Mind is an essential ability of humans to infer the mental states of others. Here we provide a coherent summary of the potential, current progress, and problems of deep learning approaches to Theory of Mind. We highlight that many current findings can be explained through shortcuts. These shortcuts arise because the tasks used to investigate Theory of Mind in deep learning systems have been too narrow. Thus, we encourage researchers to investigate Theory of Mind in complex openended environments. Furthermore, to inspire future deep learning systems we provide a concise overview of prior work done in humans. We further argue that when studying Theory of Mind with deep learning, the research's main focus and contribution ought to be opening up the network's representations. We recommend researchers to use tools from the field of interpretability of AI to study the relationship between different network components and aspects of Theory of Mind.
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