Videoconferencing is going to become attractive for geographically distributed team collaboration, specifically to avoid travelling and to increase flexibility. Against this background this paper presents a next generation system -a 3D videoconference providing immersive tele-presence and natural representation of all participants in a shared virtual meeting space to enhance quality of human-centred communication. This system is based on the principle of a shared virtual table environment, which guarantees correct eye contact and gesture reproduction. The key features of our system are presented and compared to other approaches like tele-cubicles. Furthermore the current system design and details of the real-time hardware and software concept are explained.
Real-time stereo analysis is an important research area in computer vision. In this context, we propose a stereo algorithm for an immersive video-conferencing system by which conferees at different geographical places can meet under similar conditions as in the real world. For this purpose, virtual views of the remote conferees are generated and adapted to the current viewpoint of the local participant. Dense vector fields of high accuracy are required in order to guarantee an adequate quality of the virtual views. Due to the usage of a wide baseline system with strongly convergent camera configurations, the dynamic disparity range is about 150 pixels. Considering computational costs, a full search or even a local search restricted to a small window of a few pixels, as it is implemented in many real-time algorithms, is not suitable for our application because processing on full-resolution video according to CCIR 601 TV standard with 25 frames per second is addressed-the most desirable as a pure software solution running on available processors without any support from dedicated hardware. Therefore, we propose in this paper a new fast algorithm for stereo analysis, which circumvents the window search by using a hybrid recursive matching strategy based on the effective selection of a small number of candidates. However, stereo analysis requires more than a straightforward application of stereo matching. The crucial problem is to produce accurate stereo correspondences in all parts of the image. Especially, errors in occluded regions and homogenous or less structured regions lead to disturbing artifacts in the synthesized virtual views. To cope with this problem, mismatches have to be detected and substituted by a sophisticated interpolation and extrapolation scheme.
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