Climate change is an urgent problem with implications registered not only globally, but also on national and local scales. It is a particularly challenging case of environmental communication because its main cause, greenhouse gas emissions, is invisible. The predominant approach of making climate change visible is the use of iconic, often affective, imagery. Literature on the iconography of climate change shows that global iconic motifs, such as polar bears, have contributed to a public perception of the problem as spatially and temporally remote. This paper proposes an alternative approach to global climate change icons by focusing on recognizable representations of local impacts within an interactive game environment. This approach was implemented and tested in a research project based on the municipality of Delta, British Columbia. A major outcome of the research is Future Delta, an interactive educational game featuring 3-D visualizations and simulation tools for climate change adaptation and mitigation future scenarios. The empirical evaluation is based on quantitative pre/post game play questionnaires with 24 students and 10 qualitative expert interviews. The findings support the assumption that interactive 3D imagery is effective in communicating climate change. The quantitative postquestionnaires particularly highlight a shift in support of more local responsibility.
Virtual globes, i.e., geobrowsers that integrate multi-scale and temporal data from various sources and are based on a globe metaphor, have developed into serious tools that practitioners and various stakeholders in landscape and community planning have started using. Although these tools originate from Geographic Information Systems (GIS), they have become a different, potentially interactive and public tool set, with their own specific limitations and new opportunities. Expectations regarding their utility as planning and community engagement tools are high, but are tempered by both technical limitations and ethical issues [1,2]. Two grassroots campaigns and a collaborative visioning process, the Kimberley Climate Adaptation Project case study (British Columbia), illustrate and broaden our understanding of the potential benefits and limitations associated with the use of virtual globes in participatory planning initiatives. Based on observations, questionnaires and in-depth interviews with stakeholders and community members using an interactive 3D model of regional climate change vulnerabilities, potential impacts, and possible adaptation and mitigation scenarios in Kimberley, the benefits and limitations of virtual globes as a tool for participatory landscape planning are discussed. The findings suggest that virtual globes can facilitate access to geospatial information, raise awareness, and provide a more representative virtual landscape than static visualizations. However, landscape is not equally representative at all scales, and not all types of users seem to benefit equally from the tool. The risks of misinterpretation can be managed by integrating the application and interpretation of virtual globes into face-to-face planning processes
Building on the mystery/complexity/legibility/coherence model of Kaplan and Kaplan (1989) and up-to-date landscape visualization techniques, this paper presents a case study analyzing people’s aesthetic preferences for scenes with varying levels of enclosure created through vegetation. Participants were asked to view 48 computer-generated urban park scenes with different levels of enclosure and to rate them for three aesthetic preference factors: coherence, complexity, and legibility. The results are as follows: (1) If the visual and/or physical setting is enclosed, participants will give lower ratings for legibility than in open scenes. (2) Physically open scenes are rated as more coherent than physically enclosed scenes. (3) Participants rate complexity for physically enclosed scenes lower than for physically open scenes. It is concluded that enclosure as a predictor variable for landscape preference has a practical significance for future urban landscape research and designs.
Large scale transportation projects can adversely affect the visual perception of environmental quality and require adequate visual impact assessment. In this study, we investigated the effects of the characteristics of the road project and the character of the existing landscape on the perceived visual impact of motorways, and developed a GIS-based prediction model based on the findings. An online survey using computer-visualised scenes of different motorway and landscape scenarios were carried out to obtain perception-based judgements on the visual impact. Motorway scenarios simulated included the baseline scenario without road, original motorway, motorways with timber noise barriers, transparent noise barriers and tree screen; different landscape scenarios were created by changing land cover of buildings and trees in three distance zones. The landscape content of each scene was measured in GIS. The result shows that presence of a motorway especially with the timber barrier significantly decreases the visual quality of the view. The resulted visual impact tends to be lower where it is less visually pleasant with more buildings in the view, and can be slightly reduced by the visual absorption effect of the scattered trees between the motorway and the viewpoint. Based on the survey result, eleven predictors were identified for the visual impact prediction model which was applied in GIS to generate maps of visual impact of motorways in different scenarios. The proposed prediction model can be used to achieve efficient and reliable assessment of visual impact of motorways.
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