Ahstract-Benefiting from the popularity of computer game, Serious Game (SG) has been reaching a wide range of users. However, research on user interface design factors in SG for the Motor Impaired User (MIU) is still narrow, especially for the enjoyment experience context. This paper is aimed to proposed user interface design factors framework (SGameFlow) that makes MIU experience enjoyment when playing SG. This study is based on GameFlow Model to develop a rigorous user interface design factors that makes MIU experience enjoyment when playing SG. We make use of certain original model's factors together with three new factors (learning opportunities, accessibility and adaptivity) to predict user interface design factors of MIU enjoyment experience in SG.
This paper presents a method in measuring the learning effectiveness among children using EEG device and Mobile Application. In this study, an approach to measure the children learning effectiveness using a mobile learning application and EEG device have been developed. The method used to develop the approach was from the extensive literature review from previous research related to children learning effectiveness and its experimental works. A quantitative method was used to measure the effectiveness of children learning and the result of this experimental work shows that children learning effectiveness can reach nearly 73%. Since lot of teachers and student having trouble in accessing the learning activity whether it was effective or not, this study shown a significant way to solve such problem.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.