2012 International Conference on Computer &Amp; Information Science (ICCIS) 2012
DOI: 10.1109/iccisci.2012.6297175
|View full text |Cite
|
Sign up to set email alerts
|

SGameFlow framework: How to experience enjoyment in Serious Game (SG) for Motor Impaired Users (MIU)

Abstract: Ahstract-Benefiting from the popularity of computer game, Serious Game (SG) has been reaching a wide range of users. However, research on user interface design factors in SG for the Motor Impaired User (MIU) is still narrow, especially for the enjoyment experience context. This paper is aimed to proposed user interface design factors framework (SGameFlow) that makes MIU experience enjoyment when playing SG. This study is based on GameFlow Model to develop a rigorous user interface design factors that makes MIU… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
32
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 19 publications
(37 citation statements)
references
References 17 publications
(8 reference statements)
0
32
0
Order By: Relevance
“…Zain et al [ 27 ] introduced a framework based on the flow theory of computer game usability and user experience. This framework consists of 8 elements: player skills, challenge, concentration, feedback, immersion, learning opportunities, accessibility, and adaptability.…”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…Zain et al [ 27 ] introduced a framework based on the flow theory of computer game usability and user experience. This framework consists of 8 elements: player skills, challenge, concentration, feedback, immersion, learning opportunities, accessibility, and adaptability.…”
Section: Methodsmentioning
confidence: 99%
“…Concentration: A serious game is motivating when the patients can fully focus on the game. Zain et al [27] indicate that serious games should attract the patient's attention at all times, avoiding distractions from the main task. 8.…”
Section: Gamificationmentioning
confidence: 99%
See 2 more Smart Citations
“…When it comes to training purposes, computer games should be able to integrate educational elements, content, and multimedia while being playable to users with a pleasant interface [14]. References [5] [10] [19] [3] emphasized the educational advantage of a serious game. "The serious games application is intended to help professionals, as well as enabling users to enjoy themselves through straightforward, real interaction while learning how to cope in several real social situations".…”
Section: Serious Gamesmentioning
confidence: 99%