Children's health could be monitored through basic motion skills, for example, running, walking, jumping, sliding, galloping, skipping, hopping, and leaping. Children could be determined as healthy if they can perform those movements properly aligning with their development phase. This study is a part of research development in order to develop test instruments of basic locomotor skills through puzzle-based activity. This study aims to describe elementary school students' health levels through 8 basic locomotor skills measured by the test instruments. The data were collected through a descriptive approach. The participants consisted of 60 students in a class, Ciracas, East Jakarta. The study shows that 35 students (58,33%) received a good score in walking, 29 students (48,33%) received a good score in running, while 38 students received a good score in jumping, hopping, leaping, galloping, skipping, and sliding. According to the results, students' health levels in this study varied as 25 students (42%) received overall good scores, 20 students (33%) received overall average scores, while 15 students (25%) received an overall bad score.
This study aims to create a basic motion model of traditional games based on early childhood games (5-6) years. The aim of research is to create models and improve basic movements of early childhood education, especially those related to locomotor, non-locomotor and manipulative movements in early childhood (5-6) years. This research used a research and development (R&D) method which was carried out in DKI Jakarta with small experiment on 10 children and large experiment on 30 children by applying 20 basic movements based on traditional games. Based on the results of the effectiveness test on 30 research subjects, the initial test results of children's activities in motion were 12.8 and in the final test 20, there was an increase in children's activities in motion. The results of the initial test of children's activeness in nonmotorized motion were 13.66 and in the final test 16.8 there was an increase in children's activeness in non-motorized movement. The initial test of children's activeness in manipulative movements was 19.7 and the final test 22, there was an increase in children's activeness in manipulative movements. Based on the results of the above research, basic motion models based on traditional games for early childhood (5-6) years old can be applied as well as effective basic motion models to increase activities, abilities and skills through movement, especially those related to basic locomotor motion techniques, non locomotor and manipulative.
Action research aims to improve interpersonal intelligence of children aged 4-5 years in Paud Ananda, South Jakarta. This research method uses the Action Research Method. The subjects in this study were children aged 4-5 years, totaling 15 children. This research was conducted for one month, this study consisted of two cycles and each cycle consisted of four meetings. In the first cycle there was an increase in good movement in children, but there were still children who had not yet completed the improvement in interpersonal intelligence with 9 children included in the criteria of less, 3 children included in the criteria of good, and 3 children included in the criteria enough. In the second cycle based on the results of the teacher and collaborator's assessment a maximum increase occurred or all children experienced an increase in interpersonal intelligence, the results of cycle 2 were declared successful. From this study it can be concluded that through physical activity in the form of a game model can improve interpersonal intelligence of children aged 4-5 years in Paud Ananda, South Jakarta. Keywords: Interpersonal Intelligence, Physical Activity of Children Aged 4-5 Years Penelitian Tindakan bertujuan untuk meningkatkan kecerdasan interpersonal anak usia 4-5 tahun di Paud Ananda Jakarta Selatan. Metode penelitian ini menggunakan Metode Penelitian Tindakan. Subjek dalam penelitian ini adalah anak-anak Paud berusia 4-5 tahun yang berjumlah 15 orang anak. Penelitian ini dilakukan selama satu bulan, penelitian ini terdiri dari dua siklus dan setiap siklus terdiri dari empat pertemuan. Pada siklus pertama terjadi peningkatan gerak yang baik pada anak-anak, namun masih ada anak yang belum tuntas dalam peningkatan kecerdasan interpersonalnya dengan jumlah 9 anak termasuk pada kriteria kurang, 3 anak termasuk pada kriteria baik, dan 3 anak termasuk pada kriteria cukup. Pada siklus kedua berdasarkan hasil penilaian guru dan kolaborator terjadi peningkatan yang maksimal atau semua anak mengalami peningkatan kecerdasan interpersonal, maka hasil dari siklus 2 dinyatakan berhasil. Dari penelitian ini dapat disimpulkan bahwa melalui aktifitas fisik berupa model permainan dapat meningkatkan kecerdasan interpersonal anak usia 4-5 tahun di Paud Ananda Jakarta Selatan Kata Kunci: Kecerdasan Interpersonal, Aktifitas Fisik Anak Usia 4-5 Tahun
The purpose of this study was to produce and develop a game-based soccer training model for children aged 6 - 8 years and to test its effect on improving children's basic abilities. This study uses the Research and Development (R&D) method from Borg and Gall with 10 stages; 1) research and information; 2) planning; 3) developing superior product forms; 4) preliminary field testing; 5) major product revisions; 6) main field testing; 7) operational product revisions; 8) operational field testing; 9) final product revision, and 10) dissemination and implementation. The subjects in the small group trial were 12 students of SSB Ina Football Soccer School Ciganjur, South Jakarta, and the subjects in the large group trial were 30 students, each consisting of 15 students of SSB Garuda Muda Batipuah, Tanah Datar, and 15 students of SSB Padang Laweh, Agam. . Whereas in the effective test using the subject as many as 30 students of SSB PS Marapi Batu Palano. The strength test of the game-based football training model for children aged 6 - 8 years using a basic motion test instrument, namely TGMD-2, consists of locomotor and manipulative basic motion tests. Data analysis obtained the mean value of the initial test 19.8 for basic locomotor motion and 7.4 for manipulative, and the final test mean value 34.9 for locomotor basic motion and 10.93 for manipulative. The significance test gets a t-count value of 26.87 for locomotor and 12.89 for manipulative, where each is greater than the t-table value of 1.699 at the 0.05 level so it can be denied that the game-based soccer training model has a positive impact and significant to the improvement of the locomotor and manipulative basic development of children aged 6 - 8 years. So that the conclusion that there are 33 game-based football training models is effective and significant for improving the basic motion of children aged 6 - 8 years and the training model is feasible to use and disseminate.
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