Abstract-The problem is the lack of early childhood games in the school learning, conventional learning games in learning activity. Because development of the modern games have negative affect to motor activity for young children, particularly their movement skills. As a result, many children can't jump with one feet and two feet, bring something through straight line, mention kind of traditional games in Indonesia, especially in Central Java Province. Many kind of traditional games in Indonesia, in this research used engklek game, because this is simple, used "gaco" and engklek area with square line. The aim of this study was to determine the increased development of basic motor skills in group A Pertiwi 49 Ngijo. Basic motor skills in engklek game include three motor aspect such us locomotor, nonlocomotor and manipulative movement. Type of research method used was quantitative research using experiment, preexperimental models, namely one group pretest-posttest. Data basic motor skills before the study obtained by the initial observation for two week and data was collected by score in three aspect.The results showed that the development of basic motor skills of children who experienced a significant increase, amounting to -5.44. It can be seen from the results of three aspects on engklek game. Conclusion taken from the research is that traditional game in the learning activity in preschool. This activities can improved motor skills of children, one of them used traditional games because children can played traditional games with the other friend both at school and at home every time.
Penelitian ini dilatarbelakangi guru belum menggunakan media pembelajaran yang inovatif dan menarik dalam muatan pembelajaran IPS, sehingga siswa kesulitan dalam memahami materi. Peneltian ini bertujuan untuk mengembangkan media powerpoint interaktif materi interaksi manusia dengan lingkungannya muatan pembelajaran IPS kelas V SD Negeri Wonorejo 03 Kabupaten Semarang. Metode penelitian yang digunakan adalah Research and Development. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, data dokumen, dan angket. Hasil penelitian ahli menunjukan bahwa media powerpoint interaktif telah lolos uji kelayakan. Penilaian dari ahli materi mendapatkan persentase 100% termasuk dalam kriteria sangat layak, dan penilaian dari ahli media mendapatkan persentase 100% termasuk dalam kriteria sangat layak. Hasil tanggapan dari siswa dan guru kelas V terhadap media powerpoint interaktif memperoleh persentase sebesar 99,48% dan 100% dengan kategori sangat layak. Simpulan dari penelitian ini adalah media powerpoint interaktif materi interaksi manusia dengan lingkungannya muatan pembelajaran IPS layak digunakan sebagai media pembelajaran di kelas.
Based on the initial identification of research on the Javanese lessons, learning media is less attractive and innovative. To maximize students' activities and learning outcomes, the researchers developed the Javanese e-comic media. The researchers employed the simplified Borg and Gall model for research and development. Following the conditions of the research, the research steps include 1) identifying potential problems; 2) collecting data; 3) designing media; 4) validating the media; 5) revising; and (6) mass-producing. Data collection with non-test techniques, interviews, teacher and student needs, and documentation methods. The results showed that E-comics Javanese folklore material was declared very feasible, which is the result of this study. The material expert assessment obtained 91.42 percent in the very feasible category. Furthermore, the media experts’ assessment obtained 87 percent in the feasible category. Positive students and teachers’ responses to the media were 89 percent and 98.20 percent in the feasible category. Finally, E-comics with folklore material are feasible to be used in Javanese lessons. Through the Javanese folklore E-Comic developed, it has implications for students to be more receptive to learning and attract students' attention to learning.
NUTRITIONAL PARENTING ASSISTED WHATSAPP; DIGITAL LITERACY TO SUPPORT THE HEALTHY GENERATION OF ACHIEVERS. Parents have an important role in a family. Parental involvement in childcare has great potential to be developed. The potential of parents in parenting can be optimized through the potential of human and technological resources. In the current digital era, the potential for parental involvement can be strengthened by whatsapp-based digital literacy. Whatsapp is a technology resource that can convey various forms of messages such as text messages, voice messages, picture messages, even voice and video calls. This activity aims to empower parents in providing balanced nutrition for children through whatsapp-based parenting activities. The target group used as partners in this activity are parents of toddlers who attend Pos PAUD, at Pos PAUD Lestari II, Semarang City, Central Java. The method used in this activity was the initiation and parenting of whatsapp continuously. The results of activities carried out in the form of whatsapp-based nutrition parenting groups, the number of participants consisted of 20 parents, the results showed there were 85% of parents who had high enthusiasm when whatsapp parenting took place and 35% of parents were able to practice balanced diet for children. This activity needs to be continued given the limited number of parents who can practice balanced diet, the next activity can be in the form of literacy strengthening through peer education activities as an effort to increase parental involvement in fulfilling children's nutritional intake.
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