Introduction: Hypertension is defined as an increase in blood pressure exceeding 140/90 mmHg on two examinations within 5 minutes in an inactive/quiet state. Long-term increase in blood pressure can lead to complications if not treated early. Objective: The elderly are more at risk or tend to be susceptible to various degenerative diseases when compared to young people. One of the symptoms of hypertension is a headache. Headache is defined as an unpleasant feeling in the entire head area from the lower border of the chin to the back of the head (occipital area and part of the nape of the neck). Method: The main factors of this disease are genetics, behavior and lifestyle. Lack of awareness about the management of hypertension is a major cause of stroke complications. Result: Knowledge about hypertension is important so that people, especially the elderly, understand the signs and symptoms of hypertension from an early age. Conclusion: Therefore, it is very important to promote health promotion to the public regarding hypertension, so that the elderly understand the dangers of hypertension and to increase knowledge for the elderly about hypertension, so that people know how to prevent and control hypertension.
Introduction: The development and support of digital technology have provided new opportunities to provide learning in the form of interesting educational games for early childhood. Because children are closely related to games, digital educational games are a strategic step to provide new experiences in learning, especially to improve children's memory and fine motor skills. Purpose: The purpose of this community service is to carry out play therapy using card media with Augmented Reality which children have never done before. Methods: Play therapy activities focused on school-age children are carried out by lecturers and a group of students from the D3 Nursing Study Program STIKes Muhammadiyah Ciamis. The method in play therapy activities uses simulation methods and direct practice in games using Augmented Reality card media. Location This service was held at SDN 1 Kalipucang Pangandaran with 20 students participating. Results: This community service activity can illustrate how play therapy improves fine motor skills and memory in early childhood by using the Augmented Reality card approach that is displayed on the cellphone screen and changes from a 2-dimensional image to a 3-dimensional image. The children became very enthusiastic and became very curious about what kind of images would appear from the Augmented Reality cards they held. The overall age of children is (6-13 years) and in this game, they have memory and fine motor skills that are quite good according to their developmental age. Conclusion: During the play therapy activities, it was successful and it was concluded that children were able to remember and know what type of cards and objects or creatures they were exploring with the help of a smartphone screen.
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