The requirement of employability in the job market initiated universities to conduct internship training as part of study plan. There is a need to train the students with the important knowledge and skills related to the workplace and their gained knowledge. This study attempts to investigate the performance of internship training programme in the Department of Arabic Language and Literature, at International Islamic University Malaysia (IIUM). Methodologically, this study was conducted to congregate the opinions and experience about internship programme among Arabic language and literature students. The participants were purposively selected from 57 students who have completed their three months internship either in the public or private sector from June to September 2015 by using an online survey and open-ended questionnaires. General findings from this study show that internship training has essentially improved their soft skills and increased their workplace literacy and well-being. Despite the poor perception of Arabic language in the mutual graduate employability as well as its practicality aspects and job market by the industry, Arabic language and literature students are well accepted in both private and public sectors to undertake their internship training as reported in this paper. In conclusion, internship training is crucial, particularly among Arabic language and literature students as it enriches their experiences, knowledge and skills both in the personal and social life. It also increased their level of confidence to explore their future opportunity in the Malaysian job market including setting up their own businesses through entrepreneurship knowledge and skill.
Board games have become one of the useful tools in teaching and learning. Many instructors and educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand the education concept quickly and get involved in experiential learning, where students can manage and solve problems in an actual situation. This study will focus on the evaluation of a board game, namely Global Zakat Game (GZG) as a Zakat edutainment tool among users at various levels of learning institutions in Malaysia. The respondents were purposively selected among a Malaysian national competition in using Global Zakat Game (GZG) organized at Islamic Science University of Malaysia (USIM) on 8 November 2017. A questionnaire was distributed among 235 participants from various levels of learning institutions during the national event to evaluate the practical use of GZG as a Zakat edutainment tool in increasing their comprehension and understanding on Zakat theories and concepts. The result indicated that the use of GZG as a Zakat edutainment tool has a positive impact on users and players as it helps them to learn more about Zakat theories and concepts between high (4.65) and moderate high (3.95) mean scores. Most of the respondents mentioned that they enjoyed playing GZG as it involves experiential learning. It also can be used as an edutainment tool for learners and society at all ages.
This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design and development process of multimedia courseware which were conducted among the experts in the subject matters (SME). The study proposes the implementation theories of social constructivism by Vygotsky (1978), second language acquisition by Krashen (1984), multimedia learning by Mayer (2001) and ADDIE instructional model by Dick & Carey (1990). The feedbacks were gathered from various SME experts in teaching Arabic as a second language (TASL) and instructional design (ID) who have participated in the study. This paper has concluded the initial theories of design and development of multimedia learning courseware as proposed by the SMEs as outcome of this paper that can be used by the researcher in the design and development processes of related multimedia learning courseware in language learning
The use of technology in teaching and learning is not a new phenomenon in the field of e-learning including its use for learning Arabic. This is evidenced through several research attempts and works done on learning through technology which is consistent with the existence of and access to a more effective, interesting and dynamic technology. Virtual learning, or also known as 'virtual learning environment' (VLE), is a teaching and learning platform that is designed to enhance students' learning experience through computer and internet. This article discusses the potential of a virtual learning platform towards learning Arabic through the development of EZ-Arabic as an alternative and interactive virtual platform for students to learn Arabic in primary schools. The design and development of EZ-Arabic prototype is using 'rapid prototyping' instructional design (ID) model which is proposed by Tripp and Bichelmeyer (1990) after conducting needs analysis of content and determining objectives. After the completion of the prototype development, a small-scale session of trying out with users was conducted through the social networking site Facebook® for two weeks from 15 February to 1 March 2012. Users’ feedbacks and suggestions were compiled for it to be utilized in the next phase of installation and maintenance in designing the prototype. Qualitative findings were then collected that include 55 comments and suggestions from users with 48 'LIKES'. Qualitative findings of the proposed improvements and upgrades have been analyzed into seven (7) main themes that related to the web interface, application supports, challenges and distractions, material compatibility, usability, value-added and diversity, and content of syllabus.
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