2012
DOI: 10.1016/j.sbspro.2012.11.339
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A Design and Development Approach to Researching Online Arabic Vocabulary Games Learning in IIUM

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Cited by 10 publications
(10 citation statements)
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“…Digital games have been used in teaching various subjects like history (Azan, Azizah, & Wong, 2009), science (Nazirah et al, 2013), and chemistry (Najdi & Sheikh, 2012;Rastegarpour & Marashi, 2012). On the other hand, the use of digital game-based learning in teaching Arabic language is still in its infancy (Sabri & Aziah, 2011;Hamizul & Shukri, 2015). This shows the need for adequate research in prove the effectiveness of digital games for the teaching and learning of Arabic language.…”
Section: Background Of Studymentioning
confidence: 99%
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“…Digital games have been used in teaching various subjects like history (Azan, Azizah, & Wong, 2009), science (Nazirah et al, 2013), and chemistry (Najdi & Sheikh, 2012;Rastegarpour & Marashi, 2012). On the other hand, the use of digital game-based learning in teaching Arabic language is still in its infancy (Sabri & Aziah, 2011;Hamizul & Shukri, 2015). This shows the need for adequate research in prove the effectiveness of digital games for the teaching and learning of Arabic language.…”
Section: Background Of Studymentioning
confidence: 99%
“…One effective platform which could optimize learning among digital natives is the use digital games. It has been recognized as a good learning tool as it could motivate students to become active participants in the teaching and learning process (Alessi &Trollip, 1984;Baid & Lambert, 2010;Kirikkaya, Iseri & Vurkaya, 2010;Sabri & Aziah, 2011;Hamizul & Rahimi, 2015). Past studies have shown that use of digital games could enhance student's knowledge, develop fun classroom environment, increase students' enjoyment through out the learning process and help develop of soft skills such as leadership and decision making (Paiva, Flores, Barbosa, & Ribeiro, 2016;Sung & Hwang, 2013;Hwang, Wu, & Chen, 2012;Najdi & Sheikh, 2012;Lee & Hammer, 2011;Yien, Hung, Hwang, & Lin, 2011;Papastergiou, 2009).…”
Section: Introductionmentioning
confidence: 99%
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“…Online gaming becomes popular among youth with the fast emergence of internet use, and thus, many developers build Islamic content games. Online games are now used in education because it effectively improves various fields' teaching and learning activities (Ashraf et al, 2014;Bawa & Brockport, 2021;Gómez & Suárez, 2021;Sahrir & Alias, 2012;Talug, 2012;Teichmann et al, 2020). Games are effective for teaching and learning activities because they make the teaching and learning activities interested, fun, and less serious, enable students to feel leisure activities while studying, provide more interactive communication activities, actively involve students' engagement, raise students' emotions, and interest to learn, have obvious and specific aims, provide feedbacks and scores, adjust players (Ashraf et al, 2014;Talug, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…Simultaneously, in the Ministry of National Education, Arabic is presented as a foreign language at the high school level. Meanwhile, Sahrir and Alias state that learning Arabic in Malaysia starts from the elementary level (elementary school) to higher education institutions, both public and private (Sahrir & Alias, 2012). Copyright © 2020, Ta'lim al-'Arabiyyah, P-ISSN: 2615-7241, E-ISSN: 2721-480X…”
Section: Introductionmentioning
confidence: 99%