Studi penelitian ini membuat game android berbasis Augmented Reality (AR) dengan menerapkan Finite State Machine (FSM) untuk pergerakan Non Player Character (NPC). Game sejenis ini contohnya adalah game Aster Battle yang didapat sebagai hadiah dari sebuah produk makanan. Pada game tersebut ditemukan masalah dimana karakter tidak memiliki kecerdasan untuk melakukan aksi pertarungan. Permasalahan lainnya adalah hasil scan marker menampilkan karakter yang tidak sesuai markernya dan pergerakan animasi pertarungan terlalu cepat. Untuk mengatasi masalah tersebut perlu dibuat battle game sejenis dengan karakter dan konsep yang berbeda dengan menambahkan kecerdasan buatan agar animasi pertarungan menjadi lebih terkontrol. Di dalam penelitian ini menerapkan sistem kecerdasan buatan yaitu Finite State Machine (FSM) sebagai strategi untuk menentukan action animation prediction. Penelitian ini berhasil membuat battle game dengan pendekatan metode versi Luther. Berdasarkan pengujian yang telah dilakukan, dari hasil pengujian alpha secara fungsional sudah sesuai dan dari pengujian beta yaitu User Acceptance Test (UAT) didapat nilai sebesar 71% yang berarti game yang dibangun dengan menerapkan Finite State Machine dinyatakan layak untuk digunakan dengan interpretasi Baik.
This research develops the game by applying the Augmented Reality system in making games. Similar games that have been observed have a weakness where the Augmented Reality characters that appear do not match the marker, there is no calculation of the distance between the marker card as a battle trigger, and no character has raised the urban legend. For this reason, it is necessary to make a similar game by applying the Based Tracking Marker technique by calculating the distance of action between two markers by raising the theme of urban legend Indonesia and foreign legend. This research succeeded in making Multimedia battle fighting game products using the Multimedia Development Life Cycle approach which introduced by Luther. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptance Test functionalities obtained a value of 71% declared feasible to use with the interpretation of "Good" which means this game is feasible and can be developed.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.