2019
DOI: 10.15575/join.v3i2.255
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Android Battle Game Based on Augmented Reality with 2D Object Marker

Abstract: This research develops the game by applying the Augmented Reality system in making games. Similar games that have been observed have a weakness where the Augmented Reality characters that appear do not match the marker, there is no calculation of the distance between the marker card as a battle trigger, and no character has raised the urban legend. For this reason, it is necessary to make a similar game by applying the Based Tracking Marker technique by calculating the distance of action between two markers by… Show more

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Cited by 8 publications
(7 citation statements)
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“…Augmented Reality dapat di visualisasikan dalam bentuk objek atau informasi sehingga dapat membantu manusia dalam mempermudah urusan perkerjaan. AR sudah diterapkan dalam berbagai bidang seperti: pendidikan [1] [2] [3] [4] [5], permainan [6] [7] [8] , olah raga [9], pengenalan hewan [10].…”
Section: Pendahuluanunclassified
See 1 more Smart Citation
“…Augmented Reality dapat di visualisasikan dalam bentuk objek atau informasi sehingga dapat membantu manusia dalam mempermudah urusan perkerjaan. AR sudah diterapkan dalam berbagai bidang seperti: pendidikan [1] [2] [3] [4] [5], permainan [6] [7] [8] , olah raga [9], pengenalan hewan [10].…”
Section: Pendahuluanunclassified
“…AR juga sudah pernah diterapkan pada aplikasi pengenalan hewan nokturnal [10]. Selain dari itu AR juga telah dicoba diterapkan dalam games [6] [7] [8].…”
Section: Ulasan Penelitian Terkaitunclassified
“…This stage is the stage of development that will be carried out in multimedia product engineering. In this study the MDLC approach is used with the development method referring to the Luther method which consists of six stages, namely Concept, Design, Obtaining Material Collecting, Assembly, Testing, and Distribution [7].…”
Section: Developmentmentioning
confidence: 99%
“…Ada beberapa metode yang dapat digunakan untuk membangun suatu produk multimedia, yaitu metode Vaughan, metode Luther, metode Luther-Sutopo, metode Villamil-Molina, dan metode Dastbaz [3] [5], metode Godfrey dan metode Sherwood-Rout [8]. Metode Luther adalah metode dengan pendekatan Multimedia Development Life Cycle (MDLC) yang terdiri dari enam tahapan yaitu Concept, Design, Obtaining Material Collecting, Assembly, Testing, dan Distribution [9].…”
Section: Rekayasa Produk Multimediaunclassified