This research aims to find out the innovation of the Kizzugemu visual novel game with TyranoBuilder software in elementary school Javanese language learning. The lack of game media innovation in elementary school Javanese language learning is the background of this research. The research method is descriptive and qualitative, with data mining techniques; observation, indepth interviews, and documentation that present the results of descriptions of the innovation, features, application, and impact of using the game in elementary Javanese language learning. The research subjects were the class teacher and 24 fifth-grade students of Madrasah Ibtidaiyah Ma’arif Bulurejo Magelang, Indonesia. The results showed the game’s innovation in multimedia-based game updates, applications, videos, sounds, and texts with the meaning of children’s games in Javanese, Javanese alphabet, Indonesian, and English. Game features are in the form of reading text in each scene and visualized in the material of the Javanese language. The implementation of the game is carried out through five stages which impact teacher awareness, learning media innovation, improved learning outcomes, activeness, understanding of Javanese, and support from parents and schools. Future research needs to explore visual novel game innovation through the latest software.
Third-grade students of Jogoyasan State Elementary School, Magelang have less confidence when speaking in front of the class and when the teacher asks questions. Poetry is a way for students to express themselves to improve their speaking skills. The purpose of this study was to determine the speaking skills of third-grade students of Jogoyasan State Elementary School through the SAPU TUWA (One Poem One Student) program. This action research uses the Kemis & Taggart model which consists of four stages (planning, action, observation, and reflection). The object of the research was 31 students (21 boys and 10 girls). Data were obtained through observation, interviews, student journals, and teacher journals analyzed by data reduction and conclusion drawing, questionnaires, and poetry reading tests. The results showed that the SAPU TUWA program helped improve speaking skills. The indicators of each cycle include improvements in several ways: (1) the total score of the cycle I was 2,018.75 to 2,550 in cycle II (2) the average score of the cycle I was 65.12 to 85.25 in cycle II (3) the minimum score in cycle I was 50 to 62.5 in cycle II (4) the maximum score in cycle I was 75 to 87.5 in cycle II (5) increased student motivation seen from participation and positive responses during the SAPU TUWA program
This study aimed to analyze the implementation effectiveness of the learning from home (BDR) process during the Covid-19 pandemic in grade V of MI Muhammadiyah Botoputih Tembarak. This research used mix method. The data collection technique used was a questionnaire given to the students once a month. The subjects of this study were the students of grade V at MI Muhammadiyah Botoputih Tembarak. Based on the results of research conducted by filling out questionnaires, in general, the implementation of learning from home (BDR) in the sixth-grade students of MI Muhammadiyah Botoputih Tembarak run quite effectively with a percentage of 60-79%. The results of the BDR learning implementation questionnaire which had bad effectiveness with the criteria of 48% were in the evaluation process. It is suggested in learning from home (BDR), teachers are required to be able to design learning activities from planning to evaluating in a simpler, more creative and effective way
This study aims to determine the level of physical fitness of female college student in the second semester of PGMI STAINU Temanggung, amounting to 25 people. The method of this research is to use quantitative descriptive methods. While the data collection technique uses tests, the instrument used in this study is in the form of the Indonesian Physical Freshness Test (TKJI). Data analysis techniques using the percentage formula. The results showed that of 25 PGMI students in the second semester of the 50 meter running test with a score of 3 (moderate), a bent elbow hanging test with a value of 2 (less), a reclining sitting test value of 3 (moderate), a vertical jump test with a value of 3 (moderate), and finally the 600 meter test run with a score of 3 (moderate). The conclusion is that PGMI female college student in the second semester of STAINU Temanggung have a physical fitness level with a total of 14 in the medium category.
Abstrak: Penelitian ini fokus pada seberapa besar kontribusi mata kuliah Pendidikan Olahraga MI/SD terhadap keterampilan teknik olahraga mahasiswa PGMI INISNU Temanggung. Penelitian ini menggunakan pendekatan deskriptif kuantitatif. Populasi berjumlah 55 orang. Sampel berjumlah 15 orang. Teknik pengambilan sampel menggunakan purposive sampling. Variabel dalam penelitian ini adalah Kontribusi mata kuliah Pendidikan Olahraga Dasar terhadap keterampilan teknik sepak bola, bola voli, tenis meja dan bulutangkis. Pengumpulan menggunakan angket, observasi dan dokumentasi. Analisis data menggunakan analisis deskripitif kuantitatif. Dari keseluruhan cabang olahraga didapat peningkatan rata-rata 16 % dengan presentase total 51 %. termasuk kategori cukup. Kata Kunci: Pendidikan Olahraga Dasar; Keterampilan Teknik Olahraga; mahasiswa PGMI.
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