The right motion learning model in physical education will improve the psychological aspects of the student's personality. however, different subjects and interventions should have different impacts. The purpose of this study is to review learning models in physical education that relate to the psychological aspects of students from elementary to high school. The method used is a systematic review, using secondary data from published journals. Data collection was carried out manually outside the database and with the help of access to the Google Scholar database. In searching the data, keywords that are relevant to the topic to be discussed are used. The keywords used were “psychological personality” AND “emotional” AND “mental” AND “social behavior” AND “physical education”. After that, an analysis will be carried out using a prisma flowchart diagram. The results of filtering data according to the inclusion and exclusion criteria are 20 national and indexed Sinta journals. Based on the results of the analysis of various models, the application of the outdoor physical education learning model and the cooperative model is more widely applied to junior high school students and above. Meanwhile, elementary schools apply more game-based learning. Therefore it is important for educators to know and understand the characteristics of each student for the selection of learning models so that it has a positive impact on aspects of the psychological personality of students.Key words: Learning Model, Physical Education, Personality Psychology.
This conceptual article is an overview of the implementation of the blended learning model for physical education learning in the modern era, especially in Indonesia. The data obtained in this conceptual article is secondary data using the google schoolar database using a systematic review approach with PRISMA (Preferred Reporting Items for literature reviews) analysis. Based on the results of the conclusions related to the systematic review that has been carried out, it can be concluded that the synergy between teacher readiness in mastering technology, the role of government through constructive programs, and high student literacy awareness. The combination of fulfilling these roles creates a good combination in the application of blended learning to physical education learning in this modern era.
Ilmu evaluasi sangat dibutuhkan untuk memecahkan berbagai permasalahan yang ada dalam pembelajaran pendidikan jasmani. Sedangkan model dari evaluasi program sangat beraneka ragam. Sehingga tujuan penelitian ini adalah mengkaji dan meriview terkait penerapan evaluasi program dari berbagai macam model yang telah dilakukan pada pembelajaran pendidikan jasmani. Metode yang digunakan dalam penelitian ini yaitu literature riview. Pengumpulan data didapatkan dari tiga akses database yaitu Google scholar, Garuda Ristekdikti dan Sinta Journal. Dengan kata kunci “model evaluasi program” AND “ pendidikan jasmani”. Adapun rentang waktu yang ditentukan pada tahun 2018 sampai tahun 2022. Hasil pencarian data memperoleh 9 artikel dari Google Scholar, 1 artikel dari Garuda Ristekdikti dan 11 artikel yang teridentifikasi Sinta Journal, dengan demikian sejumlah 21 artikel yang akan dikaji dan dilakukan analisis. Berdasarkan paparan hasil, menunjukan bahwa model evaluasi CIPP lebih populer dan sering di terapkan untuk mengevaluasi program pembelajaran pendidikan jasmani dan evaluasi banyak dilaksanakan di jenjang sekolah menengah.
Metode konvensional dirasa sudah ketinggalan jaman karena peserta didik menjadi lebih pasif mendengarkan dan mencatat sehingga timbul rasa membosankan sehingga menerapkan teknologi dalam meningkatkan kemampuan peserta didik perlu dilakukan. Penelitian ini memiliki tujuan yaitu sebagai pengembangan media sport massage dengan dasar penerapan alur cerita pada mahasiswa PJKR FIK angkatan 2017, bagi mahasiswa sebagai subjek penelitian berguna untuk mempermudah proses pembelajaran dan pemahaman tentang materi sport massage. Penelitian ini menggunakan metode penelitian dan pengembangan. Analisis para validator diperoleh dari persentase ahli media, ahli sport massage kemudian dengan menguji cobakan sekelompok kecil dengan nilai paling tinggi, diskusikan uji coba kelompok besar dan ahli pembelajaran. Sehingga dengan demikian dapat ditarik sebuah kesimpulan bahwa produk yang telah dibuat dinyatakan layak untuk digunakan.
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