This study aims to develop Canva-based learning media with a renewable model with Microblogging which is used as a procedure text language learning at the junior high school level. The development of Canva-based learning media with the Microblogging model is carried out in 4 stages, namely (1) the define stage; (2) the design stage (design); (3) the development stage and the disseminate stage. This research was conducted by taking samples from educators and students in grades VII A and VII B of SMP Negeri 1 Wlingi by asking questions to one of the language educators through the media zoom meeting and students go through the google form to find out what kind of learning media has been used by educators at the school. It is hoped that with the development of the Canva application with the Microblogging model, it is able to provide solutions to the conventional teaching and learning process of teachers to turn it into learning that is in harmony with the development of technology and information so that students are able to be more interactive and active in paying attention to and receiving the learning material presented by the teacher.
The poem Dongeng Marsinah by Sapardi Djoko Damono is one of the literary works that comes with an approach to the study of feminism and the image of women to respond to people's lives today. The data collection technique uses document analysis based on feminist literary theory. The interesting thing in the poem entitled Dongeng Marsinah by Sapardi Djoko Damono is the emergence of a women's movement against injustice or patriarchy through a literary work. The theory used is based on feminism literary theory with a sociological approach to literature. The view of literary works in the poem entitled Dongeng Marsinah by Sapardi Djoko Damono has a reflection on today's social life. The representation of women in the poem Dongeng Marsinah by Sapardi Djoko Damono include: (1) the representation of women from a psychological perspective; (2) the representation of women in society; (3) the representation of women in terms of behavior; and (4) the representation of women from a physical point of view. The hope is that by understanding the meaning of the image of women in the poem, a woman should not be treated with violence physically, mentally, or sexually.
This research was conducted to give teachers a more interactive view of learning media to students, namely making a learning media product in the form of Canva with the concept of Microblogging, as well as an effort to develop Canva-based learning media with a renewable model with the Microblogging model used as language learning. procedure text at the junior high school level. The use of the Canva application in language learning is expected to increase students' understanding and enthusiasm in capturing the learning material presented. The development of Canva-based learning media with the Microblogging model is carried out in 4 stages, namely (1) the define stage; (2) the design stage (design); (3) the development stage (development); (4) and the disseminate stage. This research was conducted by taking samples from educators and students of classes VII A and VII B of SMP Negeri 1 Wlingi Blitar Regency by asking questions to one of the language educator teachers through the media zoom meeting and students via google form to find out what kind of learning media has been used. by the teacher at the school. The hope is that with the development of the Canva application with the Microblogging model, it can provide a solution to the conventional teaching and learning process of teachers to turn it into learning that is in harmony with current technological and information developments. So that students can be more interactive and active in paying attention to and receiving learning material delivered by the teacher.
Pembelajaran dengan metode serta media kekinian dengan konsep interaktif, inovatif, dan kolaboratif menjadi salah satu upaya untuk menyampaikan materi secara tepat dan cepat kepada peserta didik. Tujuan dilakukan peneltian adalah untuk mengetahui pengaruh penggunaan metode Team Games Tournament dan mengkolaborasikan penggunaan media pembelajaran berbasis digital dengan media Quizizz sebagai upaya meningkatkan pemerolehan serta kecakapan berbahasa pada siswa dengan disleksia di SMP PGRI 2 Wates. Metode penelitian yang digunakan adalah penelitian lapangan atau field research serta penelitian tindakan kelas (PTK) dengan menggunakan studi kasus yang dilaksankan di sekolah penempatan Kampus Mengajar tahun 2022 di SMP PGRI 2 Wates, Kabupaten Blitar, Provinsi Jawa Timur. Penggunaan media pembelajaran menggunakan Quizizz dan metode Team Games Tournament dilakukan dengan beberapa tahapan yaitu (1) tahap pendefinisian; dan (2) tahap perancangan. Penelitian mengambil sampel dari kelas VII dan VIII dengan jumlah total siswa 37 dengan menggunakan angket tes berupa pertanyaan melalui media Quizizz. Hasil yang diperoleh dari hasil uji coba penggunaan metode serta media tersebut adalah terjadi peningkatan yang awalnya hanya 46% siswa mempunyai pemahaman serta kecakapan bahasa menjadi meningkat menjadi 87% menurut penskoran yang telah dilakukan dengan media Quizizz serta menerapkan metode pembelajaran Team Games Tournament. Harapan dari penerapan metode dan media tersebut mampu meningkatkan pemerolehan serta kecakapan berbahasa bagi siswa disleksia yang mempunyai keterlambatan untuk memahami bahasa dan kecakapan dalam berbahasa. Kata kunci: Disleksia; Pembelajaran Bahasa; Team Games Tournament; Quizizz
Learning in schools is inseparable from code switching and code mixing related to language politeness in schools as the implementation of character education. This study uses qualitative research using recording, note-taking, free-involvement listening, and interview techniques. The research location is at SMP PGRI 2 Wates as Blitar Regency, East Java Province, as a target school in the Teaching Campus 4-year 2022 program. This study's data source is speech or communication events between teachers and students in grades VII, VIII, and IX in SMP PGRI 2 Wates. The results obtained in learning at SMP PGRI 2 Wates code switching and code is mixing in classroom learning using Javanese and Indonesian languages, the use of Javanese language for students' teachers can use Javanese Krama so that there is an influence on language politeness as the implementation of character education and strengthening the profile of Pancasila students. The function of language politeness in uploading the Javanese language to students to the teacher makes the interactions that occur while learning more fun and comfortable. Besides, the intimacy between teachers and students can be established with aspects of code-switching and code-mixing in classroom learning. The influence of linguistic politeness in learning at SMP PGRI 2 Wates cannot be separated from the Javanese culture of the Wates community, which is still attached to Javanese uploads to respect older people or people who are respected in Javanese politeness.
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