Moitos textos da literatura infantil, pola súa relación cos propósitos formativos, valoraron certos puntos de vista consistentes coas comunidades socio-culturales e os valores ideolóxicos dominantes. Isto non impide, non obstante, que algúns dos textos, máis alá da afirmación de certos mundos posibles, tamén conteñan unha considerable dimensión emancipadora. O artigo presenta e analiza seis álbumes narrativos infantís, publicados na Península Ibérica, algúns dos cales son traducións de obras estranxeiras importantes (La princesa Listilla, Babette Cole, 2004; El libro de los cerdos, Anthony Browne, 2006), onde se cuestionan os modos convencionais de representar o xénero, o que permite ao lector pensar outras formas de considerar a construción social e cultural de xénero, lonxe dunha concepción patriarcal e tradicional.
RESUMOEste estudo procurou problematizar a relação textual que se observa entre a palavra e a imagem em um tipo de texto especialmente concebido para crianças: o álbum poético. Para tal, utilizamos alguns exemplos textuais significativos desse subgênero literário/editorial ainda em emergência tanto em Portugal quanto na Espanha, e propusemos uma definição e uma caracterização baseadas no comentário de sequências poéticas nas quais a ilustração sustenta o conteúdo verbal. Efetivamente, centrando a atenção no álbum poético de potencial recepção infanto-juvenil, sugere-se uma análise de diversos títulos de autoria portuguesa e espanhola, assente em uma leitura dialógica do texto verbal e do visual. A sinergia que se concretiza entre as duas componentes enunciadas alicerça essa nova construção estética que tem, na verdade e na sua essência, a poesia como matriz e, em larga medida, é devedora dos efeitos expressivos da metáfora.PALAVRAS-CHAVE literatura infantil; poesia infantil; álbum poético; ilustração; metáfora.
The new contexts of literary education allow for the creation of digital reading and writing practices related to what specialised literature calls digital literature. Among these practices and with an eminently theoretical content and with an example of this content, in this paper, we want to focus our gaze on cyberpoetry, conceived as an exercise in literary creativity that firstly involves use of technology and specific software for the digital creation of poetic texts and, last but not least, knowledge and mastery of poetic language and the literary conventions linked thereto. From this point of view, in initial teacher training, we work with future teachers to create cyberpoems with a dual purpose: on the one hand, to reflect on what literary reading in digital format entails and to rehearse reading mediation processes that can be carried out with this type of literature, and, on the other, to begin in the digital creation of cyberpoems that, later, may be presented and worked in a real context of the school classroom. In this paper, we present digital practices of literary reading that have been created by student teachers in initial training. The creation of these practices has been carried out with the Genially tool. For data collection, the URL of each creation is accessed in order to analyse them. The analysis of the data follows the parameters of the qualitative methodology, specifically based on three categories of analysis for each digital creation: multimodality, hypertextuality and the interaction of each digital reading proposal. The conclusions of all this allow us to affirm that the creation of cyberpoems is an exercise in literary creativity that has to take into account the digital dimension of the literary text and its reading comprehension in a multimodal environment. Thus, the teacher in initial training carries out a digital literary mediation exercise, of a creative type, which he will later carry out in his pedagogical practice.
Este artículo muestra una experiencia de lectura sobre el tema de la muerteen un aula de 3º de Educación Infantil con uno de los cuentos que forman parte de la Biblioteca de Aula de este nivel educativo. La lectura de este texto narrativo se organiza en seis sesiones en las que a partir de un plan de diálogo se pretende trabajar la comprensión literal del texto y la interpretación de este. Las diversas producciones en forma de dibujos ilustrados con la escritura de palabras demuestran que la experiencia fue del todo positiva y que se alcanzó el objetivo inicial dela lectura y comprensión del texto narrativo escogido.
Este artículo muestra una experiencia de lectura sobre el tema de la muerteen un aula de 3º de Educación Infantil con uno de los cuentos que forman parte de la Biblioteca de Aula de este nivel educativo. La lectura de este texto narrativo se organiza en seis sesiones en las que a partir de un plan de diálogo se pretende trabajar la comprensión literal del texto y la interpretación de este. Las diversas producciones en forma de dibujos ilustrados con la escritura de palabras demuestran que la experiencia fue del todo positiva y que se alcanzó el objetivo inicial dela lectura y comprensión del texto narrativo escogido.
The importance of cultivating creativity in language education has been widely acknowledged in the academic literature. In this respect, digital technologies can play a key role in achieving this endeavour. The socio-cultural conceptualization of creativity stresses the role of communication, collaboration and dialogical interaction of creative expression in language education. The objective of this paper is to study the literature focusing on cases of collaborative creativity and technology embedded in language education. To this end, we carry out a systematic revision of state-of-the-art literature consisting of 26 blind peer-reviewed empirical studies selected from several databases that address our main research question, namely, which specific roles and forms of digital technology can be identified in the existing literature that support collaborative creativity in language education. Results show that the features of digital technology unfold a range of learning opportunities in language education and can play three different roles in promoting collaborative creativity: (1) as a tutoring device that guides the implementation of key co-creation skills; (2) as a tool that enables and shapes the development of co-creative thinking skills; and (3) as a medium that creates rich and resourceful environments to stimulate the emergence of collective creative processes. The paper also reveals that these three roles can be performed using a wide range of interactive technologies that encourage students to participate in a rich, co-creative language learning experience and equip learners with key competences to approach complex problems in a globalised and hyper-connected world. Finally, this paper may contribute to developing future language technology-enhanced learning projects capable of promoting key collaborative and creative processes.
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